Blender V4.3
overlay_wireframe_info.hh File Reference

Go to the source code of this file.

Functions

smooth(Type::VEC4, "finalColor") .flat(Type do_static_compilation(true) .push_constant(Type do_static_compilation(true) .define("CURVES") .push_constant(Type flat(Type::VEC4, "finalColor") .flat(Type do_static_compilation(true) .define("POINTS") .push_constant(Type do_static_compilation (true) .additional_info("overlay_wireframe"
 
Frequency::GEOMETRY push_constant (Type::IVEC2, "gpu_attr_0") .define("lineStyle"
 
Frequency::GEOMETRY define ("dashLength", "1") .define("use_edge_select"
 

Variables

smooth(Type::VEC4, "finalColor") .flat(Type do_static_compilation(true) .push_constant(Type do_static_compilation(true) .define("CURVES") .push_constant(Type flat(Type::VEC4, "finalColor") .flat(Type do_static_compilation(true) .define("POINTS") .push_constant(Type drw_clipped
 
 float
 
 au []
 

Function Documentation

◆ define()

Frequency::GEOMETRY define ( "dashLength" ,
"1"  )

◆ do_static_compilation()

smooth(Type::VEC4, "finalColor") .flat(Type do_static_compilation(true) .push_constant(Type do_static_compilation(true) .define("CURVES") .push_constant(Type flat(Type::VEC4, "finalColor") .flat(Type do_static_compilation(true) .define("POINTS") .push_constant(Type do_static_compilation ( true )

Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.

◆ push_constant()

Frequency::GEOMETRY push_constant ( Type::IVEC2 ,
"gpu_attr_0"  )

Variable Documentation

◆ au

au[]

Definition at line 100 of file overlay_wireframe_info.hh.

◆ drw_clipped

drw_clipped

Definition at line 77 of file overlay_wireframe_info.hh.

◆ float

float

Definition at line 100 of file overlay_wireframe_info.hh.