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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| smooth(Type::VEC4, "finalColor") .flat(Type do_static_compilation(true) .push_constant(Type do_static_compilation(true) .define("CURVES") .push_constant(Type flat(Type::VEC4, "finalColor") .flat(Type do_static_compilation(true) .define("POINTS") .push_constant(Type | do_static_compilation (true) .additional_info("overlay_wireframe" |
| Frequency::GEOMETRY | push_constant (Type::IVEC2, "gpu_attr_0") .define("lineStyle" |
| Frequency::GEOMETRY | define ("dashLength", "1") .define("use_edge_select" |
Variables | |
| smooth(Type::VEC4, "finalColor") .flat(Type do_static_compilation(true) .push_constant(Type do_static_compilation(true) .define("CURVES") .push_constant(Type flat(Type::VEC4, "finalColor") .flat(Type do_static_compilation(true) .define("POINTS") .push_constant(Type | drw_clipped |
| float | |
| au [] | |
| Frequency::GEOMETRY define | ( | "dashLength" | , |
| "1" | ) |
| smooth(Type::VEC4, "finalColor") .flat(Type do_static_compilation(true) .push_constant(Type do_static_compilation(true) .define("CURVES") .push_constant(Type flat(Type::VEC4, "finalColor") .flat(Type do_static_compilation(true) .define("POINTS") .push_constant(Type do_static_compilation | ( | true | ) |
Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.
| Frequency::GEOMETRY push_constant | ( | Type::IVEC2 | , |
| "gpu_attr_0" | ) |
| au[] |
Definition at line 100 of file overlay_wireframe_info.hh.
| drw_clipped |
Definition at line 77 of file overlay_wireframe_info.hh.
| float |
Definition at line 100 of file overlay_wireframe_info.hh.