Blender V4.3
DocumentExporter.cpp File Reference
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <vector>
#include "COLLADASWAsset.h"
#include "COLLADASWBaseInputElement.h"
#include "COLLADASWBindMaterial.h"
#include "COLLADASWCamera.h"
#include "COLLADASWColorOrTexture.h"
#include "COLLADASWConstants.h"
#include "COLLADASWEffectProfile.h"
#include "COLLADASWException.h"
#include "COLLADASWImage.h"
#include "COLLADASWInputList.h"
#include "COLLADASWInstanceCamera.h"
#include "COLLADASWInstanceController.h"
#include "COLLADASWInstanceGeometry.h"
#include "COLLADASWInstanceLight.h"
#include "COLLADASWInstanceNode.h"
#include "COLLADASWLibraryAnimations.h"
#include "COLLADASWLibraryControllers.h"
#include "COLLADASWLibraryEffects.h"
#include "COLLADASWLibraryImages.h"
#include "COLLADASWLibraryMaterials.h"
#include "COLLADASWLibraryVisualScenes.h"
#include "COLLADASWNode.h"
#include "COLLADASWParamBase.h"
#include "COLLADASWParamTemplate.h"
#include "COLLADASWPrimitves.h"
#include "COLLADASWSampler.h"
#include "COLLADASWScene.h"
#include "COLLADASWSource.h"
#include "COLLADASWSurfaceInitOption.h"
#include "COLLADASWTechnique.h"
#include "COLLADASWTexture.h"
#include "COLLADASWVertices.h"
#include "MEM_guardedalloc.h"
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_collection_types.h"
#include "DNA_curve_types.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "BLI_fileops.h"
#include "BLI_listbase.h"
#include "BLI_path_utils.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_action.hh"
#include "BKE_animsys.h"
#include "BKE_appdir.hh"
#include "BKE_armature.hh"
#include "BKE_blender_version.h"
#include "BKE_customdata.hh"
#include "BKE_fcurve.hh"
#include "BKE_global.hh"
#include "BKE_image.hh"
#include "BKE_main.hh"
#include "BKE_material.h"
#include "BKE_object.hh"
#include "BKE_scene.hh"
#include "ED_keyframing.hh"
#include "RNA_access.hh"
#include "DocumentExporter.h"
#include "collada_internal.h"
#include "collada_utils.h"
#include "InstanceWriter.h"
#include "TransformWriter.h"
#include "AnimationExporter.h"
#include "ArmatureExporter.h"
#include "CameraExporter.h"
#include "ControllerExporter.h"
#include "EffectExporter.h"
#include "GeometryExporter.h"
#include "ImageExporter.h"
#include "LightExporter.h"
#include "MaterialExporter.h"
#include "SceneExporter.h"
#include <cerrno>

Go to the source code of this file.

Functions

const char * bc_CustomData_get_layer_name (const CustomData *data, const eCustomDataType type, int n)
 
const char * bc_CustomData_get_active_layer_name (const CustomData *data, const eCustomDataType type)
 
static COLLADABU::NativeString make_temp_filepath (const char *name, const char *extension)
 

Function Documentation

◆ bc_CustomData_get_active_layer_name()

const char * bc_CustomData_get_active_layer_name ( const CustomData * data,
const eCustomDataType type )

◆ bc_CustomData_get_layer_name()

◆ make_temp_filepath()

static COLLADABU::NativeString make_temp_filepath ( const char * name,
const char * extension )
static