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Blender V4.3
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#include <queue>#include "BLI_array_utils.hh"#include "BLI_map.hh"#include "BLI_math_vector_types.hh"#include "BLI_set.hh"#include "BLI_task.hh"#include "BKE_mesh.hh"#include "BKE_mesh_mapping.hh"#include "node_geometry_util.hh"Go to the source code of this file.
Classes | |
| class | blender::nodes::node_geo_input_shortest_edge_paths_cc::ShortestEdgePathsNextVertFieldInput |
| class | blender::nodes::node_geo_input_shortest_edge_paths_cc::ShortestEdgePathsCostFieldInput |
Namespaces | |
| namespace | blender |
| namespace | blender::nodes |
| namespace | blender::nodes::node_geo_input_shortest_edge_paths_cc |
Typedefs | |
| using | blender::nodes::node_geo_input_shortest_edge_paths_cc::VertPriority = std::pair<float, int> |
Functions | |
| static void | blender::nodes::node_geo_input_shortest_edge_paths_cc::node_declare (NodeDeclarationBuilder &b) |
| static void | blender::nodes::node_geo_input_shortest_edge_paths_cc::shortest_paths (const Mesh &mesh, const GroupedSpan< int > vert_to_edge, const IndexMask end_selection, const VArray< float > &input_cost, MutableSpan< int > r_next_index, MutableSpan< float > r_cost) |
| static void | blender::nodes::node_geo_input_shortest_edge_paths_cc::node_geo_exec (GeoNodeExecParams params) |
| static void | blender::nodes::node_geo_input_shortest_edge_paths_cc::node_register () |