Blender V4.3
node_geo_input_shortest_edge_paths.cc File Reference
#include <queue>
#include "BLI_array_utils.hh"
#include "BLI_map.hh"
#include "BLI_math_vector_types.hh"
#include "BLI_set.hh"
#include "BLI_task.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_mapping.hh"
#include "node_geometry_util.hh"

Go to the source code of this file.

Classes

class  blender::nodes::node_geo_input_shortest_edge_paths_cc::ShortestEdgePathsNextVertFieldInput
 
class  blender::nodes::node_geo_input_shortest_edge_paths_cc::ShortestEdgePathsCostFieldInput
 

Namespaces

namespace  blender
 
namespace  blender::nodes
 
namespace  blender::nodes::node_geo_input_shortest_edge_paths_cc
 

Typedefs

using blender::nodes::node_geo_input_shortest_edge_paths_cc::VertPriority = std::pair<float, int>
 

Functions

static void blender::nodes::node_geo_input_shortest_edge_paths_cc::node_declare (NodeDeclarationBuilder &b)
 
static void blender::nodes::node_geo_input_shortest_edge_paths_cc::shortest_paths (const Mesh &mesh, const GroupedSpan< int > vert_to_edge, const IndexMask end_selection, const VArray< float > &input_cost, MutableSpan< int > r_next_index, MutableSpan< float > r_cost)
 
static void blender::nodes::node_geo_input_shortest_edge_paths_cc::node_geo_exec (GeoNodeExecParams params)
 
static void blender::nodes::node_geo_input_shortest_edge_paths_cc::node_register ()