53 "basic_depth_pointcloud");
74 "basic_depth_mesh_conservative");
85 "basic_depth_pointcloud_conservative");
#define DRW_SHADER_FREE_SAFE(shader)
GPUShader * GPU_shader_create_from_info_name(const char *info_name)
#define GPU_SHADER_CFG_LEN
char datatoc_common_pointcloud_lib_glsl[]
static struct @193 e_data
GPUShader * BASIC_shaders_pointcloud_depth_conservative_sh_get(eGPUShaderConfig config)
BASIC_Shaders sh_data[GPU_SHADER_CFG_LEN]
GPUShader * BASIC_shaders_depth_sh_get(eGPUShaderConfig config)
GPUShader * BASIC_shaders_depth_conservative_sh_get(eGPUShaderConfig config)
char datatoc_common_view_lib_glsl[]
char datatoc_basic_conservative_depth_geom_glsl[]
char datatoc_basic_depth_vert_glsl[]
void BASIC_shaders_free()
char datatoc_basic_depth_frag_glsl[]
GPUShader * BASIC_shaders_pointcloud_depth_sh_get(eGPUShaderConfig config)
GPUShader * BASIC_shaders_curves_depth_sh_get(eGPUShaderConfig config)
struct GPUShader GPUShader
GPUShader * depth_conservative
GPUShader * pointcloud_depth
GPUShader * pointcloud_depth_conservative