|
Blender V4.3
|
#include <attribute_convert.hh>
Public Types | |
| using | VBOType = float4 |
Static Public Member Functions | |
| static VBOType | convert (const math::Quaternion &value) |
Static Public Attributes | |
| static constexpr GPUVertCompType | gpu_component_type = GPU_COMP_F32 |
| static constexpr int | gpu_component_len = 4 |
| static constexpr GPUVertFetchMode | gpu_fetch_mode = GPU_FETCH_FLOAT |
Definition at line 133 of file attribute_convert.hh.
| using blender::draw::AttributeConverter< math::Quaternion >::VBOType = float4 |
Definition at line 134 of file attribute_convert.hh.
|
inlinestatic |
Definition at line 138 of file attribute_convert.hh.
|
staticconstexpr |
Definition at line 136 of file attribute_convert.hh.
|
staticconstexpr |
Definition at line 135 of file attribute_convert.hh.
|
staticconstexpr |
Definition at line 137 of file attribute_convert.hh.