Blender V4.3
blender::draw::AttributeConverter< math::Quaternion > Struct Reference

#include <attribute_convert.hh>

Public Types

using VBOType = float4
 

Static Public Member Functions

static VBOType convert (const math::Quaternion &value)
 

Static Public Attributes

static constexpr GPUVertCompType gpu_component_type = GPU_COMP_F32
 
static constexpr int gpu_component_len = 4
 
static constexpr GPUVertFetchMode gpu_fetch_mode = GPU_FETCH_FLOAT
 

Detailed Description

Definition at line 133 of file attribute_convert.hh.

Member Typedef Documentation

◆ VBOType

Definition at line 134 of file attribute_convert.hh.

Member Function Documentation

◆ convert()

static VBOType blender::draw::AttributeConverter< math::Quaternion >::convert ( const math::Quaternion & value)
inlinestatic

Definition at line 138 of file attribute_convert.hh.

Member Data Documentation

◆ gpu_component_len

int blender::draw::AttributeConverter< math::Quaternion >::gpu_component_len = 4
staticconstexpr

Definition at line 136 of file attribute_convert.hh.

◆ gpu_component_type

Definition at line 135 of file attribute_convert.hh.

◆ gpu_fetch_mode

Definition at line 137 of file attribute_convert.hh.


The documentation for this struct was generated from the following file: