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| #define | WORKBENCH_FINAL_VARIATION(name, ...) GPU_SHADER_CREATE_INFO(name).additional_info(__VA_ARGS__).do_static_compilation(true); |
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| #define | WORKBENCH_RESOLVE_SHADOW_VARIATION(prefix, ...) |
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| #define | WORKBENCH_CURVATURE_VARIATIONS(prefix, ...) |
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| #define | WORKBENCH_CAVITY_VARIATIONS(prefix, ...) |
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| #define | WORKBENCH_LIGHTING_VARIATIONS(prefix, ...) |
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| normal_tx | WorldData |
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| | matcap_tx |
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| | object_id_tx |
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| | stencil_tx |
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| | sampler (3, ImageType::DEPTH_2D, "depth_tx") .sampler(4 |
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| normal_tx | sampler (5, ImageType::FLOAT_2D, "material_tx") .uniform_buf(WB_WORLD_SLOT |
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| normal_tx world_data typedef_source("workbench_shader_shared.h") .push_constant(Type | GPU_SHADER_CREATE_INFO (workbench_resolve_opaque_studio).define("WORKBENCH_LIGHTING_STUDIO") |
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| | define ("WORKBENCH_LIGHTING_MATCAP") .sampler(WB_MATCAP_SLOT |
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| | GPU_SHADER_CREATE_INFO (workbench_resolve_opaque_flat).define("WORKBENCH_LIGHTING_FLAT") |
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| | define ("WORKBENCH_CURVATURE") .sampler(6 |
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| | define ("WORKBENCH_CAVITY") .sampler(7 |
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| jitter_tx | uniform_buf (5, "vec4", "cavity_samples[512]") |
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| | define ("WORKBENCH_SHADOW") .sampler(8 |
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| | WORKBENCH_LIGHTING_VARIATIONS (workbench_resolve, "workbench_composite") |
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◆ WORKBENCH_CAVITY_VARIATIONS
| #define WORKBENCH_CAVITY_VARIATIONS |
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| prefix, |
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| ... ) |
Value:
WORKBENCH_CURVATURE_VARIATIONS(prefix##_no_cavity, __VA_ARGS__)
#define WORKBENCH_CURVATURE_VARIATIONS(prefix,...)
Definition at line 64 of file workbench_composite_info.hh.
◆ WORKBENCH_CURVATURE_VARIATIONS
| #define WORKBENCH_CURVATURE_VARIATIONS |
( |
| prefix, |
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| ... ) |
Value:
prefix##_curvature, "workbench_resolve_curvature", __VA_ARGS__) \
WORKBENCH_RESOLVE_SHADOW_VARIATION(prefix##_no_curvature, __VA_ARGS__)
#define WORKBENCH_RESOLVE_SHADOW_VARIATION(prefix,...)
Definition at line 59 of file workbench_composite_info.hh.
◆ WORKBENCH_FINAL_VARIATION
◆ WORKBENCH_LIGHTING_VARIATIONS
| #define WORKBENCH_LIGHTING_VARIATIONS |
( |
| prefix, |
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| ... ) |
Value:
prefix##_opaque_studio, "workbench_resolve_opaque_studio", __VA_ARGS__) \
WORKBENCH_CAVITY_VARIATIONS( \
prefix##_opaque_matcap, "workbench_resolve_opaque_matcap", __VA_ARGS__) \
WORKBENCH_CAVITY_VARIATIONS(prefix##_opaque_flat, "workbench_resolve_opaque_flat", __VA_ARGS__)
#define WORKBENCH_CAVITY_VARIATIONS(prefix,...)
Definition at line 68 of file workbench_composite_info.hh.
◆ WORKBENCH_RESOLVE_SHADOW_VARIATION
| #define WORKBENCH_RESOLVE_SHADOW_VARIATION |
( |
| prefix, |
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| ... ) |
Value:
WORKBENCH_FINAL_VARIATION(prefix##_no_shadow, __VA_ARGS__)
#define WORKBENCH_FINAL_VARIATION(name,...)
Definition at line 55 of file workbench_composite_info.hh.
◆ define() [1/4]
| define |
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"WORKBENCH_CAVITY" | | ) |
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◆ define() [2/4]
| define |
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"WORKBENCH_CURVATURE" | | ) |
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◆ define() [3/4]
| define |
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"WORKBENCH_LIGHTING_MATCAP" | | ) |
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◆ define() [4/4]
| define |
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"WORKBENCH_SHADOW" | | ) |
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◆ GPU_SHADER_CREATE_INFO() [1/2]
| GPU_SHADER_CREATE_INFO |
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workbench_resolve_opaque_flat | | ) |
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◆ GPU_SHADER_CREATE_INFO() [2/2]
| normal_tx world_data typedef_source("workbench_shader_shared.h") .push_constant(Type GPU_SHADER_CREATE_INFO |
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workbench_resolve_opaque_studio | | ) |
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◆ sampler() [1/2]
| sampler |
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3 | , |
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ImageType::DEPTH_2D | , |
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"depth_tx" | ) |
◆ sampler() [2/2]
| normal_tx sampler |
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5 | , |
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ImageType::FLOAT_2D | , |
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"material_tx" | ) |
◆ uniform_buf()
| jitter_tx uniform_buf |
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5 | , |
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"vec4" | , |
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"cavity_samples" | [512] ) |
◆ WORKBENCH_LIGHTING_VARIATIONS()
| WORKBENCH_LIGHTING_VARIATIONS |
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workbench_resolve | , |
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"workbench_composite" | ) |
◆ matcap_tx
◆ object_id_tx
◆ stencil_tx
◆ WorldData