40 float dummy_matrix[4][4];
41 dummy_matrix[3][3] = 0.0f;
50 GPU_stack_link(mat, node,
"node_tex_coord", in, out, inv_obmat, orco, mtface);
61 "vector_math_normalize",
78 NodeItem res = empty();
79 std::string name = socket_out_->name;
81 if (
ELEM(name,
"Generated",
"UV")) {
82 res = texcoord_node();
84 else if (name ==
"Normal") {
85 res = create_node(
"normal", NodeItem::Type::Vector3, {{
"space", val(std::string(
"world"))}});
87 else if (name ==
"Object") {
89 "position", NodeItem::Type::Vector3, {{
"space", val(std::string(
"object"))}});
92 res = get_output_default(name, NodeItem::Type::Any);
110 ntype.
declare = file_ns::node_declare;
111 ntype.
draw_buttons = file_ns::node_shader_buts_tex_coord;
112 ntype.
gpu_fn = file_ns::node_shader_gpu_tex_coord;
#define SH_NODE_TEX_COORD
#define LISTBASE_FOREACH_INDEX(type, var, list, index_var)
#define BLT_I18NCONTEXT_ID_TEXTURE
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
GPUNodeLink * GPU_constant(const float *num)
GPUNodeLink * GPU_attribute(GPUMaterial *mat, eCustomDataType type, const char *name)
bool GPU_link(GPUMaterial *mat, const char *name,...)
GPUNodeLink * GPU_uniform(const float *num)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
static int node_shader_gpu_tex_coord(GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
static void node_declare(NodeDeclarationBuilder &b)
static void node_shader_buts_tex_coord(uiLayout *layout, bContext *, PointerRNA *ptr)
#define NODE_SHADER_MATERIALX_BEGIN
#define NODE_SHADER_MATERIALX_END
void register_node_type_sh_tex_coord()
void sh_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void node_shader_gpu_bump_tex_coord(GPUMaterial *mat, bNode *, GPUNodeLink **link)
NodeMaterialXFunction materialx_fn
NodeGPUExecFunction gpu_fn
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare