Blender V4.3
blender::nodes::node_geo_index_of_nearest_cc::HasNeighborFieldInput Class Referencefinal

Inherits blender::bke::GeometryFieldInput.

Public Member Functions

 HasNeighborFieldInput (Field< int > group_field)
 
GVArray get_varray_for_context (const bke::GeometryFieldContext &context, const IndexMask &mask) const final
 
void for_each_field_input_recursive (FunctionRef< void(const FieldInput &)> fn) const
 
uint64_t hash () const final
 
bool is_equal_to (const fn::FieldNode &other) const final
 
std::optional< AttrDomain > preferred_domain (const GeometryComponent &component) const final
 
- Public Member Functions inherited from blender::bke::GeometryFieldInput
GVArray get_varray_for_context (const fn::FieldContext &context, const IndexMask &mask, ResourceScope &scope) const override
 
- Public Member Functions inherited from blender::fn::FieldInput
 FieldInput (const CPPType &type, std::string debug_name="")
 
 ~FieldInput ()
 
virtual std::string socket_inspection_name () const
 
blender::StringRef debug_name () const
 
const CPPTypecpp_type () const
 
Category category () const
 
const CPPTypeoutput_cpp_type (int output_index) const override
 
- Public Member Functions inherited from blender::fn::FieldNode
 FieldNode (FieldNodeType node_type)
 
FieldNodeType node_type () const
 
bool depends_on_input () const
 
const std::shared_ptr< const FieldInputs > & field_inputs () const
 
virtual ~FieldNode ()
 

Additional Inherited Members

- Public Types inherited from blender::fn::FieldInput
enum class  Category { NamedAttribute = 0 , Generated = 1 , AnonymousAttribute = 2 , Unknown }
 
- Protected Attributes inherited from blender::fn::FieldInput
const CPPTypetype_
 
std::string debug_name_
 
Category category_ = Category::Unknown
 
- Protected Attributes inherited from blender::fn::FieldNode
std::shared_ptr< const FieldInputsfield_inputs_
 

Detailed Description

Definition at line 159 of file node_geo_index_of_nearest.cc.

Constructor & Destructor Documentation

◆ HasNeighborFieldInput()

blender::nodes::node_geo_index_of_nearest_cc::HasNeighborFieldInput::HasNeighborFieldInput ( Field< int > group_field)
inline

Definition at line 164 of file node_geo_index_of_nearest.cc.

Member Function Documentation

◆ for_each_field_input_recursive()

void blender::nodes::node_geo_index_of_nearest_cc::HasNeighborFieldInput::for_each_field_input_recursive ( FunctionRef< void(const FieldInput &)> fn) const
inlinevirtual

Calls the callback for every field input that the current field depends on. This is recursive, so if a field input depends on other field inputs, those are taken into account as well.

Reimplemented from blender::fn::FieldNode.

Definition at line 202 of file node_geo_index_of_nearest.cc.

References blender::fn::FieldNode::for_each_field_input_recursive(), and blender::fn::GFieldBase< NodePtr >::node().

◆ get_varray_for_context()

◆ hash()

uint64_t blender::nodes::node_geo_index_of_nearest_cc::HasNeighborFieldInput::hash ( ) const
inlinefinalvirtual

Reimplemented from blender::fn::FieldNode.

Definition at line 207 of file node_geo_index_of_nearest.cc.

References blender::get_default_hash().

◆ is_equal_to()

bool blender::nodes::node_geo_index_of_nearest_cc::HasNeighborFieldInput::is_equal_to ( const fn::FieldNode & other) const
inlinefinalvirtual

Reimplemented from blender::fn::FieldNode.

Definition at line 212 of file node_geo_index_of_nearest.cc.

◆ preferred_domain()

std::optional< AttrDomain > blender::nodes::node_geo_index_of_nearest_cc::HasNeighborFieldInput::preferred_domain ( const GeometryComponent & component) const
inlinefinalvirtual

The documentation for this class was generated from the following file: