Blender V4.3
Volume Class Reference

#include <DNA_volume_types.h>

Inherits Mesh.

Public Member Functions

NODE_DECLARE Volume ()
 
virtual void clear (bool preserve_shaders=false) override
 
- Public Member Functions inherited from Mesh
Triangle get_triangle (size_t i) const
 
size_t num_triangles () const
 
SubdEdgeCrease get_subd_crease (size_t i) const
 
bool need_tesselation ()
 
 Mesh ()
 
 ~Mesh ()
 
void resize_mesh (int numverts, int numfaces)
 
void reserve_mesh (int numverts, int numfaces)
 
void resize_subd_faces (int numfaces, int num_ngons, int numcorners)
 
void reserve_subd_faces (int numfaces, int num_ngons, int numcorners)
 
void reserve_subd_creases (size_t num_creases)
 
void clear_non_sockets ()
 
void add_vertex (float3 P)
 
void add_vertex_slow (float3 P)
 
void add_triangle (int v0, int v1, int v2, int shader, bool smooth)
 
void add_subd_face (const int *corners, int num_corners, int shader_, bool smooth_)
 
void add_edge_crease (int v0, int v1, float weight)
 
void add_vertex_crease (int v, float weight)
 
void copy_center_to_motion_step (const int motion_step)
 
void compute_bounds () override
 
void apply_transform (const Transform &tfm, const bool apply_to_motion) override
 
void add_face_normals ()
 
void add_vertex_normals ()
 
void add_undisplaced ()
 
void get_uv_tiles (ustring map, unordered_set< int > &tiles) override
 
void pack_shaders (Scene *scene, uint *shader)
 
void pack_normals (packed_float3 *vnormal)
 
void pack_verts (packed_float3 *tri_verts, packed_uint3 *tri_vindex, uint *tri_patch, float2 *tri_patch_uv)
 
void pack_patches (uint *patch_data)
 
PrimitiveType primitive_type () const override
 
void tessellate (DiagSplit *split)
 
SubdFace get_subd_face (size_t index) const
 
SubdParamsget_subd_params ()
 
size_t get_num_subd_faces () const
 
void set_num_subd_faces (size_t num_subd_faces_)
 
size_t get_num_subd_verts ()
 
- Public Member Functions inherited from Geometry
 Geometry (const NodeType *node_type, const Type type)
 
virtual ~Geometry ()
 
bool need_attribute (Scene *scene, AttributeStandard std)
 
bool need_attribute (Scene *scene, ustring name)
 
AttributeRequestSet needed_attributes ()
 
float motion_time (int step) const
 
int motion_step (float time) const
 
void compute_bvh (Device *device, DeviceScene *dscene, SceneParams *params, Progress *progress, size_t n, size_t total)
 
bool need_build_bvh (BVHLayout layout) const
 
bool is_instanced () const
 
bool has_true_displacement () const
 
bool has_motion_blur () const
 
bool has_voxel_attributes () const
 
bool is_mesh () const
 
bool is_hair () const
 
bool is_pointcloud () const
 
bool is_volume () const
 
void tag_update (Scene *scene, bool rebuild)
 
void tag_bvh_update (bool rebuild)
 
- Public Member Functions inherited from Node
 Node (const NodeType *type, ustring name=ustring())
 
virtual ~Node ()=0
 
void set (const SocketType &input, bool value)
 
void set (const SocketType &input, int value)
 
void set (const SocketType &input, uint value)
 
void set (const SocketType &input, uint64_t value)
 
void set (const SocketType &input, float value)
 
void set (const SocketType &input, float2 value)
 
void set (const SocketType &input, float3 value)
 
void set (const SocketType &input, const char *value)
 
void set (const SocketType &input, ustring value)
 
void set (const SocketType &input, const Transform &value)
 
void set (const SocketType &input, Node *value)
 
template<class ValueType , std::enable_if_t< std::is_enum_v< ValueType >, bool > = true>
void set (const SocketType &input, const ValueType &value)
 
void set (const SocketType &input, array< bool > &value)
 
void set (const SocketType &input, array< int > &value)
 
void set (const SocketType &input, array< float > &value)
 
void set (const SocketType &input, array< float2 > &value)
 
void set (const SocketType &input, array< float3 > &value)
 
void set (const SocketType &input, array< ustring > &value)
 
void set (const SocketType &input, array< Transform > &value)
 
void set (const SocketType &input, array< Node * > &value)
 
bool get_bool (const SocketType &input) const
 
int get_int (const SocketType &input) const
 
uint get_uint (const SocketType &input) const
 
uint64_t get_uint64 (const SocketType &input) const
 
float get_float (const SocketType &input) const
 
float2 get_float2 (const SocketType &input) const
 
float3 get_float3 (const SocketType &input) const
 
ustring get_string (const SocketType &input) const
 
Transform get_transform (const SocketType &input) const
 
Nodeget_node (const SocketType &input) const
 
const array< bool > & get_bool_array (const SocketType &input) const
 
const array< int > & get_int_array (const SocketType &input) const
 
const array< float > & get_float_array (const SocketType &input) const
 
const array< float2 > & get_float2_array (const SocketType &input) const
 
const array< float3 > & get_float3_array (const SocketType &input) const
 
const array< ustring > & get_string_array (const SocketType &input) const
 
const array< Transform > & get_transform_array (const SocketType &input) const
 
const array< Node * > & get_node_array (const SocketType &input) const
 
bool has_default_value (const SocketType &input) const
 
void set_default_value (const SocketType &input)
 
bool equals_value (const Node &other, const SocketType &input) const
 
void copy_value (const SocketType &input, const Node &other, const SocketType &other_input)
 
void set_value (const SocketType &input, const Node &other, const SocketType &other_input)
 
bool equals (const Node &other) const
 
void hash (MD5Hash &md5)
 
size_t get_total_size_in_bytes () const
 
bool is_a (const NodeType *type)
 
bool socket_is_modified (const SocketType &input) const
 
bool is_modified () const
 
void tag_modified ()
 
void clear_modified ()
 
void print_modified_sockets () const
 
const NodeOwnerget_owner () const
 
void set_owner (const NodeOwner *owner_)
 
int reference_count () const
 
void reference ()
 
void dereference ()
 
void clear_reference_count ()
 

Public Attributes

ID id
 
struct AnimDataadt
 
char filepath [1024]
 
struct PackedFilepackedfile
 
char is_sequence
 
char sequence_mode
 
char _pad1 [2]
 
int frame_start
 
int frame_duration
 
int frame_offset
 
int flag
 
int active_grid
 
struct Material ** mat
 
short totcol
 
short _pad2 [3]
 
VolumeRender render
 
VolumeDisplay display
 
char velocity_grid [64]
 
char _pad3 [3]
 
char velocity_unit
 
float velocity_scale
 
void * batch_cache
 
VolumeRuntimeHandleruntime
 
- Public Attributes inherited from Mesh
ID id
 
struct AnimDataadt
 
struct Ipo *ipo DNA_DEPRECATED
 
struct Keykey
 
struct Material ** mat
 
int verts_num
 
int edges_num
 
int faces_num
 
int corners_num
 
intface_offset_indices
 
CustomData vert_data
 
CustomData edge_data
 
CustomData face_data
 
CustomData corner_data
 
ListBase vertex_group_names
 
int vertex_group_active_index
 
int attributes_active_index
 
struct MSelectmselect
 
int totselect
 
int act_face
 
struct Meshtexcomesh
 
float texspace_location [3]
 
float texspace_size [3]
 
char texspace_flag
 
char editflag
 
uint16_t flag
 
float smoothresh_legacy DNA_DEPRECATED
 
float remesh_voxel_size
 
float remesh_voxel_adaptivity
 
int face_sets_color_seed
 
int face_sets_color_default
 
char * active_color_attribute
 
char * default_color_attribute
 
char symmetry
 
char remesh_mode
 
short totcol
 
char cd_flag DNA_DEPRECATED
 
char subdiv DNA_DEPRECATED
 
char subdivr DNA_DEPRECATED
 
char subsurftype DNA_DEPRECATED
 
struct MPoly *mpoly DNA_DEPRECATED
 
struct MLoop *mloop DNA_DEPRECATED
 
struct MVert *mvert DNA_DEPRECATED
 
struct MEdge *medge DNA_DEPRECATED
 
struct MDeformVert *dvert DNA_DEPRECATED
 
struct MTFace *mtface DNA_DEPRECATED
 
struct TFace *tface DNA_DEPRECATED
 
struct MCol *mcol DNA_DEPRECATED
 
struct MFace *mface DNA_DEPRECATED
 
CustomData fdata_legacy
 
int totface_legacy
 
char _pad1 [4]
 
MeshRuntimeHandleruntime
 
AttributeSet subd_attributes
 
- Public Attributes inherited from Geometry
Type geometry_type
 
AttributeSet attributes
 
BoundBox bounds
 
bool transform_applied
 
bool transform_negative_scaled
 
Transform transform_normal
 
BVHbvh
 
size_t attr_map_offset
 
size_t prim_offset
 
bool has_volume
 
bool has_surface_bssrdf
 
bool need_update_rebuild
 
bool need_update_bvh_for_offset
 
size_t index
 
- Public Attributes inherited from Node
ustring name
 
const NodeTypetype
 
InternalNode internal
 
LeafNode leaf
 

Additional Inherited Members

- Public Types inherited from Mesh
enum  SubdivisionType { SUBDIVISION_NONE , SUBDIVISION_LINEAR , SUBDIVISION_CATMULL_CLARK }
 
- Public Types inherited from Geometry
enum  Type { MESH , HAIR , VOLUME , POINTCLOUD }
 
- Static Public Attributes inherited from Geometry
static const uint MAX_MOTION_STEPS = 129
 
- Protected Member Functions inherited from Mesh
 Mesh (const NodeType *node_type_, Type geom_type_)
 
void clear (bool preserve_shaders, bool preserve_voxel_data)
 
- Protected Member Functions inherited from Node
template<typename T >
void set_if_different (const SocketType &input, T value)
 
void set_if_different (const SocketType &input, Node *value)
 
template<typename T >
void set_if_different (const SocketType &input, array< T > &value)
 
void set_if_different (const SocketType &input, array< Node * > &value)
 
void dereference_all_used_nodes ()
 
- Static Protected Member Functions inherited from Node
template<typename T >
static Tget_socket_value (const Node *node, const SocketType &socket)
 
- Protected Attributes inherited from Node
const NodeOwnerowner
 
int ref_count {0}
 
SocketModifiedFlags socket_modified
 

Detailed Description

Definition at line 42 of file DNA_volume_types.h.

Constructor & Destructor Documentation

◆ Volume()

Volume::Volume ( )

Definition at line 37 of file scene/volume.cpp.

Member Function Documentation

◆ clear()

void Volume::clear ( bool preserve_shaders = false)
overridevirtual

Reimplemented from Mesh.

Definition at line 44 of file scene/volume.cpp.

References Mesh::clear().

Member Data Documentation

◆ _pad1

char Volume::_pad1[2]

Definition at line 53 of file DNA_volume_types.h.

◆ _pad2

short Volume::_pad2[3]

Definition at line 67 of file DNA_volume_types.h.

◆ _pad3

char Volume::_pad3[3]

Definition at line 76 of file DNA_volume_types.h.

◆ active_grid

int Volume::active_grid

Definition at line 62 of file DNA_volume_types.h.

◆ adt

struct AnimData* Volume::adt

Definition at line 44 of file DNA_volume_types.h.

◆ batch_cache

void* Volume::batch_cache

Definition at line 86 of file DNA_volume_types.h.

Referenced by volume_copy_data().

◆ display

◆ filepath

char Volume::filepath[1024]

Definition at line 47 of file DNA_volume_types.h.

◆ flag

int Volume::flag

Definition at line 59 of file DNA_volume_types.h.

◆ frame_duration

int Volume::frame_duration

Definition at line 55 of file DNA_volume_types.h.

◆ frame_offset

int Volume::frame_offset

Definition at line 56 of file DNA_volume_types.h.

◆ frame_start

int Volume::frame_start

Definition at line 54 of file DNA_volume_types.h.

◆ id

◆ is_sequence

char Volume::is_sequence

◆ mat

struct Material** Volume::mat

Definition at line 65 of file DNA_volume_types.h.

Referenced by BKE_volume_new_for_eval(), and volume_copy_data().

◆ packedfile

struct PackedFile* Volume::packedfile

Definition at line 48 of file DNA_volume_types.h.

Referenced by BKE_packedfile_id_check(), and volume_copy_data().

◆ render

VolumeRender Volume::render

Definition at line 70 of file DNA_volume_types.h.

Referenced by BKE_volume_new_for_eval().

◆ runtime

VolumeRuntimeHandle* Volume::runtime

◆ sequence_mode

char Volume::sequence_mode

Definition at line 52 of file DNA_volume_types.h.

◆ totcol

short Volume::totcol

Definition at line 66 of file DNA_volume_types.h.

Referenced by BKE_volume_new_for_eval().

◆ velocity_grid

char Volume::velocity_grid[64]

Definition at line 74 of file DNA_volume_types.h.

◆ velocity_scale

float Volume::velocity_scale

Definition at line 83 of file DNA_volume_types.h.

◆ velocity_unit

char Volume::velocity_unit

Definition at line 80 of file DNA_volume_types.h.


The documentation for this class was generated from the following files: