Blender V4.3
gl_vertex_array.hh
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1/* SPDX-FileCopyrightText: 2020 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#pragma once
10
11#include "GPU_batch.hh"
13
14namespace blender {
15namespace gpu {
16
17namespace GLVertArray {
18
22void update_bindings(const GLuint vao,
23 const Batch *batch,
24 const ShaderInterface *interface,
25 int base_instance);
26
30void update_bindings(const GLuint vao,
31 uint v_first,
32 const GPUVertFormat *format,
33 const ShaderInterface *interface);
34
35} // namespace GLVertArray
36
37} // namespace gpu
38} // namespace blender
unsigned int uint
struct @620::@622 batch
format
void update_bindings(const GLuint vao, const Batch *batch, const ShaderInterface *interface, int base_instance)