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Blender V4.3
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#include "kernel/integrator/path_state.h"#include "kernel/light/distant.h"#include "kernel/light/light.h"#include "kernel/light/sample.h"#include "kernel/integrator/shade_surface.h"Go to the source code of this file.
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| CCL_NAMESPACE_BEGIN ccl_device void | integrator_shade_dedicated_light (KernelGlobals kg, IntegratorState state, ccl_global float *ccl_restrict render_buffer) |
| CCL_NAMESPACE_BEGIN ccl_device void integrator_shade_dedicated_light | ( | KernelGlobals | kg, |
| IntegratorState | state, | ||
| ccl_global float *ccl_restrict | render_buffer ) |
Definition at line 234 of file shade_dedicated_light.h.
References integrator_shade_surface_next_kernel(), kernel_assert, PROFILING_INIT, PROFILING_SHADE_DEDICATED_LIGHT, render_buffer, and state.
Referenced by integrator_megakernel().