Blender V4.3
COM_SplitNode.cc
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1/* SPDX-FileCopyrightText: 2011 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "COM_SplitNode.h"
6
8
9namespace blender::compositor {
10
11SplitNode::SplitNode(bNode *editor_node) : Node(editor_node)
12{
13 /* pass */
14}
15
17 const CompositorContext & /*context*/) const
18{
19 const bNode *node = this->get_bnode();
20
21 SplitOperation *split_operation = new SplitOperation();
22 split_operation->set_split_percentage(node->custom1);
23 split_operation->set_xsplit(node->custom2 == CMP_NODE_SPLIT_HORIZONTAL);
24
25 converter.add_operation(split_operation);
26 converter.map_input_socket(get_input_socket(0), split_operation->get_input_socket(0));
27 converter.map_input_socket(get_input_socket(1), split_operation->get_input_socket(1));
28 converter.map_output_socket(get_output_socket(0), split_operation->get_output_socket(0));
29
30 converter.add_preview(split_operation->get_output_socket());
31}
32
33} // namespace blender::compositor
@ CMP_NODE_SPLIT_HORIZONTAL
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_preview(NodeOperationOutput *output)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput * get_output_socket(unsigned int index=0) const
Definition COM_Node.cc:85
NodeInput * get_input_socket(unsigned int index) const
Definition COM_Node.cc:90
const bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition COM_Node.h:65
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void set_split_percentage(float split_percentage)