31 bool supported = is_basis_ball(scene, context->object) &&
52 if (mesh_eval !=
nullptr) {
66bool ABCMetaballWriter::is_basis_ball(
Scene *scene,
Object *ob)
const
69 return ob == basis_ob;
void BKE_id_free(Main *bmain, void *idv)
Object * BKE_mball_basis_find(Scene *scene, Object *ob)
Mesh * BKE_mesh_new_from_object(Depsgraph *depsgraph, Object *object, bool preserve_all_data_layers, bool preserve_origindex)
General operations, lookup, etc. for blender objects.
Mesh * BKE_object_get_evaluated_mesh(const Object *object_eval)
Scene * DEG_get_input_scene(const Depsgraph *graph)
const ABCWriterConstructorArgs args_
virtual bool is_supported(const HierarchyContext *context) const override