Go to the source code of this file.
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| smooth(Type::VEC2, "uvs") .smooth(Type | define ("SMAA_GLSL_3") .define("SMAA_RT_METRICS" |
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| smooth(Type::VEC2, "uvs") .smooth(Type viewportMetrics | define ("SMAA_PRESET_HIGH") .define("SMAA_LUMA_WEIGHT" |
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| smooth(Type::VEC2, "uvs") .smooth(Type viewportMetrics float4(1.0, 1.0, 1.0, 1.0)") .define("SMAA_NO_DISCARD") .vertex_out(workbench_smaa_iface) .push_constant(Type | define ("SMAA_STAGE", "0") .sampler(0 |
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| smooth(Type::VEC2, "uvs") .smooth(Type viewportMetrics float4(1.0, 1.0, 1.0, 1.0)") .define("SMAA_NO_DISCARD") .vertex_out(workbench_smaa_iface) .push_constant(Type colorTex | fragment_out (0, Type::VEC2, "out_edges") .additional_info("workbench_smaa") .do_static_compilation(true) |
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| | define ("SMAA_STAGE", "1") .sampler(0 |
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| edgesTex | sampler (1, ImageType::FLOAT_2D, "areaTex") .sampler(2 |
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| edgesTex searchTex | fragment_out (0, Type::VEC4, "out_weights") .additional_info("workbench_smaa") .do_static_compilation(true) |
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| | define ("SMAA_STAGE", "2") .sampler(0 |
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◆ define() [1/5]
| smooth(Type::VEC2, "uvs") .smooth(Type define |
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"SMAA_GLSL_3" | | ) |
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◆ define() [2/5]
| smooth(Type::VEC2, "uvs") .smooth(Type viewportMetrics define |
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"SMAA_PRESET_HIGH" | | ) |
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◆ define() [3/5]
| smooth(Type::VEC2, "uvs") .smooth(Type viewportMetrics float4(1.0, 1.0, 1.0, 1.0)") .define("SMAA_NO_DISCARD") .vertex_out(workbench_smaa_iface) .push_constant(Type define |
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"SMAA_STAGE" | , |
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"0" | ) |
◆ define() [4/5]
| define |
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"SMAA_STAGE" | , |
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"1" | ) |
◆ define() [5/5]
| define |
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"SMAA_STAGE" | , |
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"2" | ) |
◆ fragment_out() [1/2]
| smooth(Type::VEC2, "uvs") .smooth(Type viewportMetrics float4(1.0, 1.0, 1.0, 1.0)") .define("SMAA_NO_DISCARD") .vertex_out(workbench_smaa_iface) .push_constant(Type colorTex fragment_out |
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0 | , |
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Type::VEC2 | , |
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"out_edges" | ) |
◆ fragment_out() [2/2]
| edgesTex searchTex fragment_out |
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0 | , |
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Type::VEC4 | , |
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"out_weights" | ) |
◆ sampler()
| edgesTex sampler |
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1 | , |
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ImageType::FLOAT_2D | , |
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"areaTex" | ) |