Blender V4.3
blender::draw::MeshBatchList Struct Reference

#include <draw_cache_extract.hh>

Public Attributes

gpu::Batch * surface
 
gpu::Batch * surface_weights
 
gpu::Batch * edit_triangles
 
gpu::Batch * edit_vertices
 
gpu::Batch * edit_edges
 
gpu::Batch * edit_vnor
 
gpu::Batch * edit_lnor
 
gpu::Batch * edit_fdots
 
gpu::Batch * edit_mesh_analysis
 
gpu::Batch * edit_skin_roots
 
gpu::Batch * edituv_faces_stretch_area
 
gpu::Batch * edituv_faces_stretch_angle
 
gpu::Batch * edituv_faces
 
gpu::Batch * edituv_edges
 
gpu::Batch * edituv_verts
 
gpu::Batch * edituv_fdots
 
gpu::Batch * edit_selection_verts
 
gpu::Batch * edit_selection_edges
 
gpu::Batch * edit_selection_faces
 
gpu::Batch * edit_selection_fdots
 
gpu::Batch * all_verts
 
gpu::Batch * all_edges
 
gpu::Batch * loose_edges
 
gpu::Batch * edge_detection
 
gpu::Batch * wire_edges
 
gpu::Batch * wire_loops
 
gpu::Batch * wire_loops_uvs
 
gpu::Batch * sculpt_overlays
 
gpu::Batch * surface_viewer_attribute
 

Detailed Description

Definition at line 112 of file draw_cache_extract.hh.

Member Data Documentation

◆ all_edges

gpu::Batch* blender::draw::MeshBatchList::all_edges

◆ all_verts

gpu::Batch* blender::draw::MeshBatchList::all_verts

◆ edge_detection

gpu::Batch* blender::draw::MeshBatchList::edge_detection

◆ edit_edges

gpu::Batch* blender::draw::MeshBatchList::edit_edges

◆ edit_fdots

gpu::Batch* blender::draw::MeshBatchList::edit_fdots

◆ edit_lnor

gpu::Batch* blender::draw::MeshBatchList::edit_lnor

◆ edit_mesh_analysis

gpu::Batch* blender::draw::MeshBatchList::edit_mesh_analysis

◆ edit_selection_edges

gpu::Batch* blender::draw::MeshBatchList::edit_selection_edges

◆ edit_selection_faces

gpu::Batch* blender::draw::MeshBatchList::edit_selection_faces

◆ edit_selection_fdots

gpu::Batch* blender::draw::MeshBatchList::edit_selection_fdots

◆ edit_selection_verts

gpu::Batch* blender::draw::MeshBatchList::edit_selection_verts

◆ edit_skin_roots

gpu::Batch* blender::draw::MeshBatchList::edit_skin_roots

◆ edit_triangles

gpu::Batch* blender::draw::MeshBatchList::edit_triangles

◆ edit_vertices

gpu::Batch* blender::draw::MeshBatchList::edit_vertices

◆ edit_vnor

gpu::Batch* blender::draw::MeshBatchList::edit_vnor

◆ edituv_edges

gpu::Batch* blender::draw::MeshBatchList::edituv_edges

◆ edituv_faces

gpu::Batch* blender::draw::MeshBatchList::edituv_faces

◆ edituv_faces_stretch_angle

gpu::Batch* blender::draw::MeshBatchList::edituv_faces_stretch_angle

◆ edituv_faces_stretch_area

gpu::Batch* blender::draw::MeshBatchList::edituv_faces_stretch_area

◆ edituv_fdots

gpu::Batch* blender::draw::MeshBatchList::edituv_fdots

◆ edituv_verts

gpu::Batch* blender::draw::MeshBatchList::edituv_verts

◆ loose_edges

gpu::Batch* blender::draw::MeshBatchList::loose_edges

◆ sculpt_overlays

gpu::Batch* blender::draw::MeshBatchList::sculpt_overlays

◆ surface

◆ surface_viewer_attribute

gpu::Batch* blender::draw::MeshBatchList::surface_viewer_attribute

◆ surface_weights

◆ wire_edges

gpu::Batch* blender::draw::MeshBatchList::wire_edges

◆ wire_loops

gpu::Batch* blender::draw::MeshBatchList::wire_loops

◆ wire_loops_uvs

gpu::Batch* blender::draw::MeshBatchList::wire_loops_uvs

The documentation for this struct was generated from the following file: