Blender V4.3
HuangHairBSDF Struct Reference

#include <bsdf_principled_hair_huang.h>

Public Attributes

 SHADER_CLOSURE_BASE
 
Spectrum sigma
 
float roughness
 
float tilt
 
float eta
 
float aspect_ratio
 
float h
 
ccl_private HuangHairExtraextra
 

Detailed Description

Definition at line 40 of file bsdf_principled_hair_huang.h.

Member Data Documentation

◆ aspect_ratio

float HuangHairBSDF::aspect_ratio

Definition at line 56 of file bsdf_principled_hair_huang.h.

◆ eta

float HuangHairBSDF::eta

Definition at line 53 of file bsdf_principled_hair_huang.h.

◆ extra

ccl_private HuangHairExtra* HuangHairBSDF::extra

Definition at line 62 of file bsdf_principled_hair_huang.h.

◆ h

float HuangHairBSDF::h

Definition at line 59 of file bsdf_principled_hair_huang.h.

◆ roughness

float HuangHairBSDF::roughness

Definition at line 47 of file bsdf_principled_hair_huang.h.

Referenced by bsdf_hair_huang_blur(), and bsdf_hair_huang_sample().

◆ SHADER_CLOSURE_BASE

HuangHairBSDF::SHADER_CLOSURE_BASE

Definition at line 41 of file bsdf_principled_hair_huang.h.

◆ sigma

Spectrum HuangHairBSDF::sigma

Definition at line 44 of file bsdf_principled_hair_huang.h.

◆ tilt

float HuangHairBSDF::tilt

Definition at line 50 of file bsdf_principled_hair_huang.h.


The documentation for this struct was generated from the following file: