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Blender V4.3
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#include <bsdf_principled_hair_huang.h>
Public Attributes | |
| SHADER_CLOSURE_BASE | |
| Spectrum | sigma |
| float | roughness |
| float | tilt |
| float | eta |
| float | aspect_ratio |
| float | h |
| ccl_private HuangHairExtra * | extra |
Definition at line 40 of file bsdf_principled_hair_huang.h.
| float HuangHairBSDF::aspect_ratio |
Definition at line 56 of file bsdf_principled_hair_huang.h.
| float HuangHairBSDF::eta |
Definition at line 53 of file bsdf_principled_hair_huang.h.
| ccl_private HuangHairExtra* HuangHairBSDF::extra |
Definition at line 62 of file bsdf_principled_hair_huang.h.
| float HuangHairBSDF::h |
Definition at line 59 of file bsdf_principled_hair_huang.h.
| float HuangHairBSDF::roughness |
Definition at line 47 of file bsdf_principled_hair_huang.h.
Referenced by bsdf_hair_huang_blur(), and bsdf_hair_huang_sample().
| HuangHairBSDF::SHADER_CLOSURE_BASE |
Definition at line 41 of file bsdf_principled_hair_huang.h.
| Spectrum HuangHairBSDF::sigma |
Definition at line 44 of file bsdf_principled_hair_huang.h.
| float HuangHairBSDF::tilt |
Definition at line 50 of file bsdf_principled_hair_huang.h.