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Blender V4.3
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#include "BKE_node.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::nodes |
Functions | |
| bNodeSocket * | node_add_socket_from_template (bNodeTree *ntree, bNode *node, blender::bke::bNodeSocketTemplate *stemp, eNodeSocketInOut in_out) |
| void | node_verify_sockets (bNodeTree *ntree, bNode *node, bool do_id_user) |
| void | node_socket_init_default_value_data (eNodeSocketDatatype datatype, int subtype, void **data) |
| void | node_socket_copy_default_value_data (eNodeSocketDatatype datatype, void *to, const void *from) |
| void | node_socket_init_default_value (bNodeSocket *sock) |
| void | node_socket_copy_default_value (bNodeSocket *to, const bNodeSocket *from) |
| void | register_standard_node_socket_types () |
| void | blender::nodes::update_node_declaration_and_sockets (bNodeTree &ntree, bNode &node) |
| bool | blender::nodes::socket_type_supports_fields (const eNodeSocketDatatype socket_type) |
| bool | blender::nodes::socket_type_supports_grids (const eNodeSocketDatatype socket_type) |
| bNodeSocket * node_add_socket_from_template | ( | bNodeTree * | ntree, |
| bNode * | node, | ||
| blender::bke::bNodeSocketTemplate * | stemp, | ||
| eNodeSocketInOut | in_out ) |
Definition at line 47 of file node_socket.cc.
References bNodeSocket::default_value, blender::bke::bNodeSocketTemplate::flag, bNodeSocket::flag, blender::bke::bNodeSocketTemplate::identifier, int, blender::bke::bNodeSocketTemplate::max, bNodeSocketValueFloat::max, bNodeSocketValueInt::max, bNodeSocketValueVector::max, blender::bke::bNodeSocketTemplate::min, bNodeSocketValueFloat::min, bNodeSocketValueInt::min, bNodeSocketValueVector::min, blender::bke::bNodeSocketTemplate::name, blender::bke::node_add_static_socket(), SOCK_BOOLEAN, SOCK_FLOAT, SOCK_INT, SOCK_RGBA, SOCK_VECTOR, blender::bke::bNodeSocketTemplate::subtype, blender::bke::bNodeSocketTemplate::type, blender::bke::bNodeSocketTemplate::val1, blender::bke::bNodeSocketTemplate::val2, blender::bke::bNodeSocketTemplate::val3, blender::bke::bNodeSocketTemplate::val4, bNodeSocketValueBoolean::value, bNodeSocketValueFloat::value, bNodeSocketValueInt::value, bNodeSocketValueRGBA::value, and bNodeSocketValueVector::value.
Referenced by cmp_node_image_add_pass_output(), blender::bke::node_add_sockets_from_type(), and verify_socket_template().
| void node_socket_copy_default_value | ( | bNodeSocket * | to, |
| const bNodeSocket * | from ) |
Definition at line 799 of file node_socket.cc.
References node_socket_copy_default_value_data(), node_socket_init_default_value(), SOCK_HIDE_VALUE, and STRNCPY.
Referenced by blender::ed::space_node::node_socket_add_replace().
| void node_socket_copy_default_value_data | ( | eNodeSocketDatatype | datatype, |
| void * | to, | ||
| const void * | from ) |
Definition at line 689 of file node_socket.cc.
References Collection::id, Image::id, Material::id, Object::id, Tex::id, id_us_plus(), SOCK_BOOLEAN, SOCK_COLLECTION, SOCK_CUSTOM, SOCK_FLOAT, SOCK_GEOMETRY, SOCK_IMAGE, SOCK_INT, SOCK_MATERIAL, SOCK_MATRIX, SOCK_MENU, SOCK_OBJECT, SOCK_RGBA, SOCK_ROTATION, SOCK_SHADER, SOCK_STRING, SOCK_TEXTURE, SOCK_VECTOR, bNodeSocketValueCollection::value, bNodeSocketValueImage::value, bNodeSocketValueMaterial::value, bNodeSocketValueObject::value, and bNodeSocketValueTexture::value.
Referenced by blender::bke::forward_compat::construct_interface_as_legacy_sockets(), node_socket_copy_default_value(), and standard_node_socket_interface_init_socket().
| void node_socket_init_default_value | ( | bNodeSocket * | sock | ) |
Definition at line 788 of file node_socket.cc.
References bNodeSocket::default_value, node_socket_init_default_value_data(), and bNodeSocket::typeinfo.
Referenced by node_socket_copy_default_value(), and blender::bke::node_socket_set_typeinfo().
| void node_socket_init_default_value_data | ( | eNodeSocketDatatype | datatype, |
| int | subtype, | ||
| void ** | data ) |
Definition at line 569 of file node_socket.cc.
References copy_v3_v3(), copy_v4_v4(), FLT_MAX, bNodeSocketValueFloat::max, bNodeSocketValueInt::max, bNodeSocketValueVector::max, bNodeSocketValueFloat::min, bNodeSocketValueInt::min, bNodeSocketValueVector::min, SOCK_BOOLEAN, SOCK_COLLECTION, SOCK_CUSTOM, SOCK_FLOAT, SOCK_GEOMETRY, SOCK_IMAGE, SOCK_INT, SOCK_MATERIAL, SOCK_MATRIX, SOCK_MENU, SOCK_OBJECT, SOCK_RGBA, SOCK_ROTATION, SOCK_SHADER, SOCK_STRING, SOCK_TEXTURE, SOCK_VECTOR, bNodeSocketValueFloat::subtype, bNodeSocketValueInt::subtype, bNodeSocketValueString::subtype, bNodeSocketValueVector::subtype, bNodeSocketValueBoolean::value, bNodeSocketValueCollection::value, bNodeSocketValueFloat::value, bNodeSocketValueImage::value, bNodeSocketValueInt::value, bNodeSocketValueMaterial::value, bNodeSocketValueMenu::value, bNodeSocketValueObject::value, bNodeSocketValueRGBA::value, bNodeSocketValueString::value, bNodeSocketValueTexture::value, and bNodeSocketValueVector::value.
Referenced by node_socket_init_default_value(), standard_node_socket_interface_init_socket(), and version_node_add_socket().
Definition at line 543 of file node_socket.cc.
References blender::bke::bNodeType::declare, blender::bke::bNodeType::inputs, blender::bke::node_declaration_ensure_on_outdated_node(), blender::bke::bNodeType::outputs, bNodeTree::runtime, SOCK_IN, SOCK_OUT, blender::bke::bNodeSocketTemplate::type, and verify_socket_template_list().
Referenced by do_versions_compositor_render_passes(), blender::bke::node_add_sockets_from_type(), and blender::bke::ntree_blend_read_after_liblink().
| void register_standard_node_socket_types | ( | ) |
Definition at line 1154 of file node_socket.cc.
References make_socket_type_bool(), make_socket_type_collection(), make_socket_type_float(), make_socket_type_geometry(), make_socket_type_image(), make_socket_type_int(), make_socket_type_material(), make_socket_type_matrix(), make_socket_type_menu(), make_socket_type_object(), make_socket_type_rgba(), make_socket_type_rotation(), make_socket_type_string(), make_socket_type_texture(), make_socket_type_vector(), make_socket_type_virtual(), make_standard_socket_type(), blender::bke::node_register_socket_type(), PROP_ACCELERATION, PROP_ANGLE, PROP_COLOR_TEMPERATURE, PROP_DIRECTION, PROP_DISTANCE, PROP_EULER, PROP_FACTOR, PROP_FILEPATH, PROP_FREQUENCY, PROP_NONE, PROP_PERCENTAGE, PROP_TIME, PROP_TIME_ABSOLUTE, PROP_TRANSLATION, PROP_UNSIGNED, PROP_VELOCITY, PROP_WAVELENGTH, PROP_XYZ, and SOCK_SHADER.
Referenced by register_nodes().