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Blender V4.3
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#include "kernel/closure/alloc.h"#include "kernel/closure/bsdf.h"#include "kernel/closure/bsdf_util.h"#include "kernel/closure/emissive.h"#include "kernel/util/color.h"Go to the source code of this file.
| ccl_device_noinline void svm_node_closure_background | ( | ccl_private ShaderData * | sd, |
| ccl_private float * | stack, | ||
| Spectrum | closure_weight, | ||
| uint4 | node ) |
Definition at line 1250 of file closure.h.
References background_setup(), mix_weight(), stack_load_float(), and stack_valid().
Referenced by svm_eval_nodes().
| ccl_device_noinline int svm_node_closure_bsdf | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| Spectrum | closure_weight, | ||
| uint4 | node, | ||
| uint32_t | path_flag, | ||
| int | offset ) |
Definition at line 38 of file closure.h.
References __uint_as_float, ATTR_FALLTHROUGH, ATTR_STD_NOT_FOUND, bsdf_albedo(), bsdf_alloc(), bsdf_ashikhmin_shirley_setup(), bsdf_ashikhmin_velvet_setup(), bsdf_diffuse_setup(), bsdf_diffuse_toon_setup(), bsdf_glossy_toon_setup(), bsdf_hair_reflection_setup(), bsdf_hair_transmission_setup(), bsdf_microfacet_beckmann_glass_setup(), bsdf_microfacet_beckmann_refraction_setup(), bsdf_microfacet_beckmann_setup(), bsdf_microfacet_ggx_glass_setup(), bsdf_microfacet_ggx_refraction_setup(), bsdf_microfacet_ggx_setup(), bsdf_microfacet_setup_fresnel_conductor(), bsdf_microfacet_setup_fresnel_constant(), bsdf_microfacet_setup_fresnel_dielectric(), bsdf_microfacet_setup_fresnel_f82_tint(), bsdf_microfacet_setup_fresnel_generalized_schlick(), bsdf_oren_nayar_setup(), bsdf_principled_hair_sigma_from_concentration(), bsdf_principled_hair_sigma_from_reflectance(), bsdf_ray_portal_setup(), bsdf_sheen_setup(), bsdf_translucent_setup(), bsdf_transparent_setup(), bssrdf(), bssrdf_alloc(), bssrdf_setup(), ccl_private, clamp(), closure_alloc_extra(), CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID, CLOSURE_BSDF_ASHIKHMIN_VELVET_ID, CLOSURE_BSDF_DIFFUSE_ID, CLOSURE_BSDF_DIFFUSE_TOON_ID, CLOSURE_BSDF_F82_CONDUCTOR, CLOSURE_BSDF_GLOSSY_TOON_ID, CLOSURE_BSDF_HAIR_CHIANG_ID, CLOSURE_BSDF_HAIR_HUANG_ID, CLOSURE_BSDF_HAIR_REFLECTION_ID, CLOSURE_BSDF_HAIR_TRANSMISSION_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID, CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID, CLOSURE_BSDF_MICROFACET_GGX_ID, CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID, CLOSURE_BSDF_PHYSICAL_CONDUCTOR, CLOSURE_BSDF_PRINCIPLED_ID, CLOSURE_BSDF_RAY_PORTAL_ID, CLOSURE_BSDF_SHEEN_ID, CLOSURE_BSDF_TRANSLUCENT_ID, CLOSURE_BSDF_TRANSPARENT_ID, CLOSURE_BSSRDF_BURLEY_ID, CLOSURE_BSSRDF_RANDOM_WALK_ID, CLOSURE_BSSRDF_RANDOM_WALK_SKIN_ID, closure_layering_weight(), CLOSURE_WEIGHT_CUTOFF, dot(), emission_setup(), F0_from_ior(), fabsf, find_attribute(), KernelCurve::first_key, fmaxf, IF_KERNEL_NODES_FEATURE, ior_from_F0(), is_zero(), isequal(), kernel_assert, kernel_data, kernel_data_fetch, logf, M_2PI_F, make_float3(), make_spectrum, max, maybe_ensure_valid_specular_reflection(), metallic, min, mix, mix_weight(), N, NODE_PRINCIPLED_HAIR_DIRECT_ABSORPTION, NODE_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION, NODE_PRINCIPLED_HAIR_REFLECTANCE, normalize(), NULL, AttributeDescriptor::offset, one_float3(), one_spectrum, PATH_RAY_CAMERA, PATH_RAY_DIFFUSE, power(), PRIMITIVE_CURVE, primitive_surface_attribute_float(), PRIMITIVE_UNPACK_SEGMENT, HuangHairExtra::R, R, read_node(), rgb_to_spectrum(), rotate_around_axis(), SheenBsdf::roughness, safe_normalize(), safe_normalize_fallback(), saturate, saturatef, SD_BACKFACING, SHADER_TYPE_SURFACE, ShaderClosure, VelvetBsdf::sigma, ToonBsdf::size, sqr(), sqrt(), sqrtf, stack_load_float(), stack_load_float3(), stack_load_float_default(), stack_valid(), svm_node_closure_bsdf_skip(), SVM_STACK_INVALID, svm_unpack_node_uchar4(), T, uint4::w, w(), uint4::x, uint4::y, uint4::z, zero_float3(), and zero_spectrum.
Referenced by svm_eval_nodes().
| CCL_NAMESPACE_BEGIN ccl_device_inline int svm_node_closure_bsdf_skip | ( | KernelGlobals | kg, |
| int | offset, | ||
| uint | type ) |
Definition at line 18 of file closure.h.
References CLOSURE_BSDF_PRINCIPLED_ID, and read_node().
Referenced by svm_node_closure_bsdf().
| ccl_device_noinline void svm_node_closure_emission | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| Spectrum | closure_weight, | ||
| uint4 | node ) |
Definition at line 1224 of file closure.h.
References emission_setup(), mix_weight(), object_volume_density(), SD_IS_VOLUME_SHADER_EVAL, stack_load_float(), and stack_valid().
Referenced by svm_eval_nodes().
| ccl_device_noinline void svm_node_closure_holdout | ( | ccl_private ShaderData * | sd, |
| ccl_private float * | stack, | ||
| Spectrum | closure_weight, | ||
| uint4 | node ) |
Definition at line 1271 of file closure.h.
References closure_alloc(), CLOSURE_HOLDOUT_ID, mix_weight(), SD_HOLDOUT, ShaderClosure, stack_load_float(), and stack_valid().
Referenced by svm_eval_nodes().
| ccl_device void svm_node_closure_set_weight | ( | ccl_private ShaderData * | sd, |
| ccl_private Spectrum * | closure_weight, | ||
| uint | r, | ||
| uint | g, | ||
| uint | b ) |
Definition at line 1296 of file closure.h.
References __uint_as_float, b, make_float3(), and rgb_to_spectrum().
Referenced by svm_eval_nodes().
| ccl_device_noinline void svm_node_closure_volume | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| Spectrum | closure_weight, | ||
| uint4 | node ) |
Definition at line 996 of file closure.h.
References __uint_as_float, B, bsdf_alloc(), ccl_private, CLOSURE_IS_VOLUME_SCATTER, CLOSURE_VOLUME_ABSORPTION_ID, CLOSURE_VOLUME_DRAINE_ID, CLOSURE_VOLUME_FOURNIER_FORAND_ID, CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID, CLOSURE_VOLUME_MIE_ID, CLOSURE_VOLUME_RAYLEIGH_ID, draine(), fast_expf(), fmaxf, DraineVolume::g, HenyeyGreensteinVolume::g, max, mix_weight(), object_volume_density(), one_spectrum, SHADER_TYPE_VOLUME, stack_load_float(), stack_valid(), svm_unpack_node_uchar4(), volume_draine_setup(), volume_extinction_setup(), volume_fournier_forand_setup(), volume_henyey_greenstein_setup(), and volume_rayleigh_setup().
Referenced by svm_eval_nodes().
| ccl_device void svm_node_closure_weight | ( | ccl_private ShaderData * | sd, |
| ccl_private float * | stack, | ||
| ccl_private Spectrum * | closure_weight, | ||
| uint | weight_offset ) |
Definition at line 1303 of file closure.h.
References rgb_to_spectrum(), and stack_load_float3().
Referenced by svm_eval_nodes().
| ccl_device_noinline void svm_node_emission_weight | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| ccl_private Spectrum * | closure_weight, | ||
| uint4 | node ) |
Definition at line 1311 of file closure.h.
References rgb_to_spectrum(), stack_load_float(), and stack_load_float3().
Referenced by svm_eval_nodes().
| ccl_device_noinline void svm_node_mix_closure | ( | ccl_private ShaderData * | sd, |
| ccl_private float * | stack, | ||
| uint4 | node ) |
Definition at line 1324 of file closure.h.
References saturatef, stack_load_float(), stack_store_float(), stack_valid(), and svm_unpack_node_uchar4().
Referenced by svm_eval_nodes().
| ccl_device_noinline int svm_node_principled_volume | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| Spectrum | closure_weight, | ||
| uint4 | node, | ||
| uint32_t | path_flag, | ||
| int | offset ) |
Definition at line 1103 of file closure.h.
References __uint_as_float, absorption(), ATTR_STD_NOT_FOUND, bsdf_alloc(), ccl_private, CLOSURE_WEIGHT_CUTOFF, emission_setup(), find_attribute(), fmaxf, M_PI_F, max, mix, mix_weight(), object_volume_density(), AttributeDescriptor::offset, one_spectrum, PATH_RAY_SHADOW, read_node(), rec709_to_rgb(), rgb_to_spectrum(), SHADER_TYPE_VOLUME, sqr(), sqrt(), stack_load_float(), stack_load_float3(), stack_valid(), svm_math_blackbody_color_rec709(), svm_unpack_node_uchar4(), T4, volume_extinction_setup(), volume_henyey_greenstein_setup(), uint4::w, uint4::x, uint4::y, uint4::z, zero_float3(), and zero_spectrum.
Referenced by svm_eval_nodes().
| ccl_device void svm_node_set_normal | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| uint | in_direction, | ||
| uint | out_normal ) |
Definition at line 1348 of file closure.h.
References stack_load_float3(), and stack_store_float3().
Referenced by svm_eval_nodes().