a MemoryBuffer contains access to the data
class of tone-map, implementing the photo-receptor tone-map most parts have already been done in Tone...
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
base class of tone-map, implementing the simple tone-map
const NodeTonemap * data_
settings of the Tone-map
void update_memory_buffer_started(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
AvgLogLum * cached_instance_
temporarily cache of the execution storage
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override
Get input operation area being read by this operation on rendering given output area.
void set_data(const NodeTonemap *data)
virtual void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
struct blender::compositor::AvgLogLum AvgLogLum
temporarily storage during execution of Tone-map
temporarily storage during execution of Tone-map