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| | blender::animrig::ENUM_OPERATORS (Layer::Flags, Layer::Flags::Enabled) |
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| | blender::animrig::ENUM_OPERATORS (Slot::Flags, Slot::Flags::Active) |
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| Action & | blender::animrig::action_add (Main &bmain, StringRefNull name) |
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| bool | blender::animrig::assign_action (bAction *action, ID &animated_id) |
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| bool | blender::animrig::assign_action (bAction *action, OwnedAnimData owned_adt) |
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| bool | blender::animrig::assign_tmpaction (bAction *action, OwnedAnimData owned_adt) |
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| bool | blender::animrig::unassign_action (ID &animated_id) |
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| bool | blender::animrig::unassign_action (OwnedAnimData owned_adt) |
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| Slot * | blender::animrig::assign_action_ensure_slot_for_keying (Action &action, ID &animated_id) |
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| bool | blender::animrig::generic_assign_action (ID &animated_id, bAction *action_to_assign, bAction *&action_ptr_ref, slot_handle_t &slot_handle_ref, char *slot_name) |
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| ActionSlotAssignmentResult | blender::animrig::generic_assign_action_slot (Slot *slot_to_assign, ID &animated_id, bAction *&action_ptr_ref, slot_handle_t &slot_handle_ref, char *slot_name) ATTR_WARN_UNUSED_RESULT |
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| ActionSlotAssignmentResult | blender::animrig::generic_assign_action_slot_handle (slot_handle_t slot_handle_to_assign, ID &animated_id, bAction *&action_ptr_ref, slot_handle_t &slot_handle_ref, char *slot_name) ATTR_WARN_UNUSED_RESULT |
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| bool | blender::animrig::is_action_assignable_to (const bAction *dna_action, ID_Type id_code) ATTR_WARN_UNUSED_RESULT |
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| ActionSlotAssignmentResult | blender::animrig::assign_action_slot (Slot *slot_to_assign, ID &animated_id) |
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| ActionSlotAssignmentResult | blender::animrig::assign_action_and_slot (Action *action, Slot *slot_to_assign, ID &animated_id) |
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| Action * | blender::animrig::get_action (ID &animated_id) |
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| std::optional< std::pair< Action *, Slot * > > | blender::animrig::get_action_slot_pair (ID &animated_id) |
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| const animrig::ChannelBag * | blender::animrig::channelbag_for_action_slot (const Action &action, slot_handle_t slot_handle) |
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| animrig::ChannelBag * | blender::animrig::channelbag_for_action_slot (Action &action, slot_handle_t slot_handle) |
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| Span< FCurve * > | blender::animrig::fcurves_for_action_slot (Action &action, slot_handle_t slot_handle) |
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| Span< const FCurve * > | blender::animrig::fcurves_for_action_slot (const Action &action, slot_handle_t slot_handle) |
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| FCurve * | blender::animrig::action_fcurve_ensure (Main *bmain, bAction *act, const char group[], PointerRNA *ptr, FCurveDescriptor fcurve_descriptor) |
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| FCurve * | blender::animrig::fcurve_find_in_action (bAction *act, FCurveDescriptor fcurve_descriptor) |
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| FCurve * | blender::animrig::fcurve_find_in_action_slot (bAction *act, slot_handle_t slot_handle, FCurveDescriptor fcurve_descriptor) |
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| FCurve * | blender::animrig::fcurve_find_in_assigned_slot (AnimData &adt, FCurveDescriptor fcurve_descriptor) |
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| bool | blender::animrig::fcurve_matches_collection_path (const FCurve &fcurve, StringRefNull collection_rna_path, StringRefNull data_name) |
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| Vector< FCurve * > | blender::animrig::fcurves_in_action_slot_filtered (bAction *act, slot_handle_t slot_handle, FunctionRef< bool(const FCurve &fcurve)> predicate) |
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| bool | blender::animrig::action_fcurve_remove (Action &action, FCurve &fcu) |
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| bool | blender::animrig::action_fcurve_detach (Action &action, FCurve &fcurve_to_detach) |
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| void | blender::animrig::action_fcurve_attach (Action &action, slot_handle_t action_slot, FCurve &fcurve_to_attach, std::optional< StringRefNull > group_name) |
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| void | blender::animrig::action_fcurve_move (Action &action_dst, slot_handle_t action_slot_dst, Action &action_src, FCurve &fcurve) |
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| ID * | blender::animrig::action_slot_get_id_for_keying (Main &bmain, Action &action, slot_handle_t slot_handle, ID *primary_id) |
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| ID * | blender::animrig::action_slot_get_id_best_guess (Main &bmain, Slot &slot, ID *primary_id) |
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| slot_handle_t | blender::animrig::first_slot_handle (const ::bAction &dna_action) |
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| void | blender::animrig::assert_baklava_phase_1_invariants (const Action &action) |
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| void | blender::animrig::assert_baklava_phase_1_invariants (const Layer &layer) |
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| void | blender::animrig::assert_baklava_phase_1_invariants (const Strip &strip) |
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| Action * | blender::animrig::convert_to_layered_action (Main &bmain, const Action &legacy_action) |
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| void | blender::animrig::move_slot (Main &bmain, Slot &slot, Action &from_action, Action &to_action) |
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| void | blender::animrig::deselect_keys_actions (blender::Span< bAction * > actions) |
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| void | blender::animrig::action_deselect_keys (Action &action) |
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Functions and classes to work with Actions.
Definition in file ANIM_action.hh.