38 btVector3 zAxis = axis1.normalize();
39 btVector3 xAxis = axis2.normalize();
40 btVector3 yAxis = zAxis.cross(xAxis);
42 frameInW.setIdentity();
43 frameInW.getBasis().setValue(xAxis[0], yAxis[0], zAxis[0],
44 xAxis[1], yAxis[1], zAxis[1],
45 xAxis[2], yAxis[2], zAxis[2]);
46 frameInW.setOrigin(anchor);
const btTransform & getCenterOfMassTransform() const