30 float noisesize,
float x,
float y,
float z,
bool hard,
int noisebasis);
35 float noisesize,
float x,
float y,
float z,
int oct,
bool hard,
int noisebasis);
47 float x,
float y,
float z,
float H,
float lacunarity,
float octaves,
int noisebasis);
60 float x,
float y,
float z,
float H,
float lacunarity,
float octaves,
int noisebasis);
66 float x,
float y,
float z,
float distortion,
int nbas1,
int nbas2);
125void BLI_noise_voronoi(
float x,
float y,
float z,
float *da,
float *pa,
float me,
int dtype);
float BLI_noise_mg_hetero_terrain(float x, float y, float z, float H, float lacunarity, float octaves, float offset, int noisebasis)
float BLI_noise_mg_multi_fractal(float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis)
float BLI_noise_mg_ridged_multi_fractal(float x, float y, float z, float H, float lacunarity, float octaves, float offset, float gain, int noisebasis)
float BLI_noise_mg_variable_lacunarity(float x, float y, float z, float distortion, int nbas1, int nbas2)
float BLI_noise_cell(float x, float y, float z)
float BLI_noise_generic_noise(float noisesize, float x, float y, float z, bool hard, int noisebasis)
float BLI_noise_turbulence(float noisesize, float x, float y, float z, int nr)
float BLI_noise_hnoisep(float noisesize, float x, float y, float z)
void BLI_noise_voronoi(float x, float y, float z, float *da, float *pa, float me, int dtype)
float BLI_noise_hnoise(float noisesize, float x, float y, float z)
float BLI_noise_mg_fbm(float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis)
void BLI_noise_cell_v3(float x, float y, float z, float r_ca[3])
float BLI_noise_mg_hybrid_multi_fractal(float x, float y, float z, float H, float lacunarity, float octaves, float offset, float gain, int noisebasis)
float BLI_noise_generic_turbulence(float noisesize, float x, float y, float z, int oct, bool hard, int noisebasis)
SIMD_FORCE_INLINE const btScalar & z() const
Return the z value.