12template<u
int node_feature_mask>
16 uint co_offset, density_out_offset, color_out_offset, space;
27 co = volume_normalized_position(kg, sd, co);
ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals kg, int id, float3 P, InterpolationType interp)
#define kernel_assert(cond)
const KernelGlobalsCPU *ccl_restrict KernelGlobals
#define ccl_device_noinline
#define CCL_NAMESPACE_END
ccl_device_inline float4 read_node_float(KernelGlobals kg, ccl_private int *offset)
ccl_device_inline void stack_store_float3(ccl_private float *stack, uint a, float3 f)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(ccl_private float *stack, uint a)
ccl_device_inline void stack_store_float(ccl_private float *stack, uint a, float f)
ccl_device_forceinline void svm_unpack_node_uchar4(uint i, ccl_private uint *x, ccl_private uint *y, ccl_private uint *z, ccl_private uint *w)
ccl_device_inline bool stack_valid(uint a)
@ NODE_TEX_VOXEL_SPACE_WORLD
@ NODE_TEX_VOXEL_SPACE_OBJECT
#define IF_KERNEL_NODES_FEATURE(feature)
CCL_NAMESPACE_BEGIN ccl_device_inline float4 zero_float4()
CCL_NAMESPACE_BEGIN ccl_device_noinline int svm_node_tex_voxel(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)