20 "FournierForandVolume is too large!");
30 IOR =
max(IOR, 1.0f + 1e-3f);
32 volume->c1 = coeffs.
x;
33 volume->c2 = coeffs.
y;
34 volume->c3 = coeffs.
z;
ccl_device_inline float cos_theta(const float3 w)
additional_info("compositor_sum_squared_difference_float_shared") .push_constant(Type output_img float dot(value.rgb, luminance_coefficients)") .define("LOAD(value)"
#define CCL_NAMESPACE_END
@ CLOSURE_VOLUME_FOURNIER_FORAND_ID
struct ShaderVolumeClosure ShaderVolumeClosure
SHADER_CLOSURE_VOLUME_BASE
SPECTRUM_DATA_TYPE Spectrum
CCL_NAMESPACE_BEGIN struct FournierForandVolume FournierForandVolume
ccl_device int volume_fournier_forand_sample(ccl_private const ShaderData *sd, ccl_private const ShaderVolumeClosure *svc, float2 rand, ccl_private Spectrum *eval, ccl_private float3 *wo, ccl_private float *pdf)
ccl_device Spectrum volume_fournier_forand_eval(ccl_private const ShaderData *sd, ccl_private const ShaderVolumeClosure *svc, float3 wo, ccl_private float *pdf)
ccl_device int volume_fournier_forand_setup(ccl_private FournierForandVolume *volume, float B, float IOR)
ccl_device float3 phase_fournier_forand_sample(float3 D, float3 coeffs, float2 rand, ccl_private float *pdf)
ccl_device_inline float3 phase_fournier_forand_coeffs(float B, float IOR)
ccl_device float phase_fournier_forand(float cos_theta, float3 coeffs)