Blender V4.3
correlation.h
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1// Copyright (c) 2012 libmv authors.
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9//
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14// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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19// IN THE SOFTWARE.
20
21#ifndef LIBMV_IMAGE_CORRELATION_H
22#define LIBMV_IMAGE_CORRELATION_H
23
24#include "libmv/image/image.h"
26
27namespace libmv {
28
30 const FloatImage& image_and_gradient1_sampled,
31 const FloatImage& image_and_gradient2_sampled) {
32 assert(image_and_gradient1_sampled.Width() ==
33 image_and_gradient2_sampled.Width());
34 assert(image_and_gradient1_sampled.Height() ==
35 image_and_gradient2_sampled.Height());
36
37 const int width = image_and_gradient1_sampled.Width(),
38 height = image_and_gradient1_sampled.Height();
39 double sX = 0, sY = 0, sXX = 0, sYY = 0, sXY = 0;
40
41 for (int r = 0; r < height; ++r) {
42 for (int c = 0; c < width; ++c) {
43 double x = image_and_gradient1_sampled(r, c, 0);
44 double y = image_and_gradient2_sampled(r, c, 0);
45 sX += x;
46 sY += y;
47 sXX += x * x;
48 sYY += y * y;
49 sXY += x * y;
50 }
51 }
52
53 // Normalize.
54 double N = width * height;
55 sX /= N;
56 sY /= N;
57 sXX /= N;
58 sYY /= N;
59 sXY /= N;
60
61 double var_x = sXX - sX * sX;
62 double var_y = sYY - sY * sY;
63 double covariance_xy = sXY - sX * sY;
64
65 double correlation = covariance_xy / sqrt(var_x * var_y);
66 LG << "Covariance xy: " << covariance_xy << ", var 1: " << var_x
67 << ", var 2: " << var_y << ", correlation: " << correlation;
68 return correlation;
69}
70
71} // namespace libmv
72
73#endif // LIBMV_IMAGE_IMAGE_CORRELATION_H
sqrt(x)+1/max(0
3D array (row, column, channel).
Definition array_nd.h:332
int Height() const
Definition array_nd.h:345
int Width() const
Definition array_nd.h:346
#define LG
#define N
double PearsonProductMomentCorrelation(const FloatImage &image_and_gradient1_sampled, const FloatImage &image_and_gradient2_sampled)
Definition correlation.h:29