Blender V4.3
primitive.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device_forceinline float primitive_surface_attribute_float (KernelGlobals kg, ccl_private const ShaderData *sd, const AttributeDescriptor desc, ccl_private float *dx, ccl_private float *dy)
 
ccl_device_forceinline float2 primitive_surface_attribute_float2 (KernelGlobals kg, ccl_private const ShaderData *sd, const AttributeDescriptor desc, ccl_private float2 *dx, ccl_private float2 *dy)
 
ccl_device_forceinline float3 primitive_surface_attribute_float3 (KernelGlobals kg, ccl_private const ShaderData *sd, const AttributeDescriptor desc, ccl_private float3 *dx, ccl_private float3 *dy)
 
ccl_device_forceinline float4 primitive_surface_attribute_float4 (KernelGlobals kg, ccl_private const ShaderData *sd, const AttributeDescriptor desc, ccl_private float4 *dx, ccl_private float4 *dy)
 
ccl_device_forceinline float3 primitive_uv (KernelGlobals kg, ccl_private const ShaderData *sd)
 
ccl_device bool primitive_ptex (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float2 *uv, ccl_private int *face_id)
 
ccl_device float3 primitive_tangent (KernelGlobals kg, ccl_private ShaderData *sd)
 
ccl_device_forceinline float4 primitive_motion_vector (KernelGlobals kg, ccl_private const ShaderData *sd)
 

Function Documentation

◆ primitive_motion_vector()

◆ primitive_ptex()

◆ primitive_surface_attribute_float()

◆ primitive_surface_attribute_float2()

◆ primitive_surface_attribute_float3()

◆ primitive_surface_attribute_float4()

◆ primitive_tangent()

◆ primitive_uv()