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Blender V4.3
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#include <shader_graph.h>
Public Member Functions | |
| ShaderOutput (const SocketType &socket_type_, ShaderNode *parent_) | |
| ustring | name () const |
| SocketType::Type | type () const |
| void | disconnect () |
Public Attributes | |
| const SocketType & | socket_type |
| ShaderNode * | parent |
| vector< ShaderInput * > | links |
| int | stack_offset |
Definition at line 120 of file shader_graph.h.
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inline |
Definition at line 122 of file shader_graph.h.
| void ShaderOutput::disconnect | ( | ) |
Definition at line 56 of file shader_graph.cpp.
References ShaderInput::link, links, and NULL.
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inline |
Definition at line 127 of file shader_graph.h.
References socket_type, and SocketType::ui_name.
Referenced by ConstantFolder::bypass(), ShaderGraph::dump_graph(), ShaderNode::output(), and ShaderNode::output().
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inline |
Definition at line 131 of file shader_graph.h.
References socket_type, and SocketType::type.
| vector<ShaderInput *> ShaderOutput::links |
Definition at line 140 of file shader_graph.h.
Referenced by AttributeNode::attributes(), HairInfoNode::attributes(), ShaderGraph::clean(), ShaderInput::disconnect(), disconnect(), MapRangeNode::expand(), MathNode::expand(), and VolumeInfoNode::expand().
| ShaderNode* ShaderOutput::parent |
Definition at line 139 of file shader_graph.h.
Referenced by ConstantFolder::bypass(), SVMCompiler::compile_type(), ImageTextureNode::cull_tiles(), LightManager::device_update_background(), ShaderGraph::finalize(), SVMCompiler::generate_multi_closure(), SubsurfaceScatteringNode::has_bssrdf_bump(), BsdfBaseNode::has_bump(), ShaderGraph::transform_multi_closure(), and ShaderGraph::verify_volume_output().
| const SocketType& ShaderOutput::socket_type |
Definition at line 138 of file shader_graph.h.
| int ShaderOutput::stack_offset |
Definition at line 141 of file shader_graph.h.