Blender V4.3
COM_TextureNode.cc
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1/* SPDX-FileCopyrightText: 2011 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "COM_TextureNode.h"
7
8namespace blender::compositor {
9
10TextureNode::TextureNode(bNode *editor_node) : Node(editor_node)
11{
12 /* pass */
13}
14
16 const CompositorContext &context) const
17{
18 const bNode *editor_node = this->get_bnode();
19 Tex *texture = (Tex *)editor_node->id;
20 TextureOperation *operation = new TextureOperation();
21 bool scene_color_manage = !STREQ(context.get_scene()->display_settings.display_device, "None");
22 operation->set_texture(texture);
23 operation->set_render_data(context.get_render_data());
24 operation->set_scene_color_manage(scene_color_manage);
25 converter.add_operation(operation);
26
27 converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
28 converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
29 converter.map_output_socket(get_output_socket(1), operation->get_output_socket());
30
31 converter.add_preview(operation->get_output_socket());
32
33 TextureAlphaOperation *alpha_operation = new TextureAlphaOperation();
34 alpha_operation->set_texture(texture);
35 alpha_operation->set_render_data(context.get_render_data());
36 alpha_operation->set_scene_color_manage(scene_color_manage);
37 converter.add_operation(alpha_operation);
38
39 converter.map_input_socket(get_input_socket(0), alpha_operation->get_input_socket(0));
40 converter.map_input_socket(get_input_socket(1), alpha_operation->get_input_socket(1));
41 converter.map_output_socket(get_output_socket(0), alpha_operation->get_output_socket());
42}
43
44} // namespace blender::compositor
#define STREQ(a, b)
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_preview(NodeOperationOutput *output)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput * get_output_socket(unsigned int index=0) const
Definition COM_Node.cc:85
NodeInput * get_input_socket(unsigned int index) const
Definition COM_Node.cc:90
const bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition COM_Node.h:65
void set_scene_color_manage(bool scene_color_manage)
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
struct ID * id