Blender V4.3
MetalRTIntersectionShadowAllPayload Struct Reference

#include <bvh.h>

Public Attributes

RaySelfPrimitives self
 
int state
 
float throughput
 
short max_hits
 
short num_hits
 
short num_recorded_hits
 
bool result
 

Detailed Description

Definition at line 47 of file kernel/device/metal/bvh.h.

Member Data Documentation

◆ max_hits

short MetalRTIntersectionShadowAllPayload::max_hits

Definition at line 51 of file kernel/device/metal/bvh.h.

◆ num_hits

short MetalRTIntersectionShadowAllPayload::num_hits

Definition at line 52 of file kernel/device/metal/bvh.h.

◆ num_recorded_hits

short MetalRTIntersectionShadowAllPayload::num_recorded_hits

Definition at line 53 of file kernel/device/metal/bvh.h.

◆ result

bool MetalRTIntersectionShadowAllPayload::result

Definition at line 54 of file kernel/device/metal/bvh.h.

◆ self

RaySelfPrimitives MetalRTIntersectionShadowAllPayload::self

Definition at line 48 of file kernel/device/metal/bvh.h.

◆ state

int MetalRTIntersectionShadowAllPayload::state

Definition at line 49 of file kernel/device/metal/bvh.h.

◆ throughput

float MetalRTIntersectionShadowAllPayload::throughput

Definition at line 50 of file kernel/device/metal/bvh.h.


The documentation for this struct was generated from the following file: