Blender V4.3
BoneStickData Struct Reference

#include <overlay_shader_shared.h>

Public Member Functions

 BoneStickData ()=default
 
 BoneStickData (float3 &bone_start, float3 &bone_end, float4 &wire_color, float4 &bone_color, float4 &head_color, float4 &tail_color)
 

Public Attributes

float4 bone_start
 
float4 bone_end
 
float4 wire_color
 
float4 bone_color
 
float4 head_color
 
float4 tail_color
 

Detailed Description

Definition at line 324 of file overlay_shader_shared.h.

Constructor & Destructor Documentation

◆ BoneStickData() [1/2]

BoneStickData::BoneStickData ( )
default

◆ BoneStickData() [2/2]

BoneStickData::BoneStickData ( float3 & bone_start,
float3 & bone_end,
float4 & wire_color,
float4 & bone_color,
float4 & head_color,
float4 & tail_color )
inline

Definition at line 336 of file overlay_shader_shared.h.

Member Data Documentation

◆ bone_color

float4 BoneStickData::bone_color

Definition at line 328 of file overlay_shader_shared.h.

◆ bone_end

float4 BoneStickData::bone_end

Definition at line 326 of file overlay_shader_shared.h.

◆ bone_start

float4 BoneStickData::bone_start

Definition at line 325 of file overlay_shader_shared.h.

◆ head_color

float4 BoneStickData::head_color

Definition at line 329 of file overlay_shader_shared.h.

◆ tail_color

float4 BoneStickData::tail_color

Definition at line 330 of file overlay_shader_shared.h.

◆ wire_color

float4 BoneStickData::wire_color

Definition at line 327 of file overlay_shader_shared.h.


The documentation for this struct was generated from the following file: