75 float initial_subframe_;
79 int shutter_position_;
84 bool enabled_ =
false;
86 bool motion_blur_fx_enabled_ =
false;
88 bool was_navigating_ =
false;
95 GPUTexture *input_color_tx_ =
nullptr;
96 GPUTexture *output_color_tx_ =
nullptr;
103 int3 dispatch_flatten_size_ =
int3(0);
104 int3 dispatch_dilate_size_ =
int3(0);
105 int3 dispatch_gather_size_ =
int3(0);
119 return motion_blur_fx_enabled_;
122 void render(
View &view, GPUTexture **
input_tx, GPUTexture **output_tx);
125 float shutter_time_to_scene_time(
float time);