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Blender V4.3
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#include "BLI_math_axis_angle_types.hh"#include "BLI_math_euler_types.hh"#include "BLI_math_quaternion_types.hh"#include "BLI_math_matrix.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::math |
Functions | |
Quaternion functions. | |
| template<typename T > | |
| T | blender::math::dot (const QuaternionBase< T > &a, const QuaternionBase< T > &b) |
| template<typename T > | |
| QuaternionBase< T > | blender::math::pow (const QuaternionBase< T > &q, const T &y) |
| template<typename T > | |
| QuaternionBase< T > | blender::math::conjugate (const QuaternionBase< T > &a) |
| template<typename T > | |
| QuaternionBase< T > | blender::math::canonicalize (const QuaternionBase< T > &q) |
| template<typename T > | |
| QuaternionBase< T > | blender::math::invert (const QuaternionBase< T > &q) |
| template<typename T > | |
| QuaternionBase< T > | blender::math::invert_normalized (const QuaternionBase< T > &q) |
| template<typename T > | |
| QuaternionBase< T > | blender::math::normalize (const QuaternionBase< T > &q) |
| template<typename T > | |
| QuaternionBase< T > | blender::math::normalize_and_get_length (const QuaternionBase< T > &q, T &out_length) |
| template<typename T > | |
| QuaternionBase< T > | blender::math::interpolate (const QuaternionBase< T > &a, const QuaternionBase< T > &b, T t) |
Transform functions. | |
| template<typename T > | |
| VecBase< T, 3 > | blender::math::transform_point (const QuaternionBase< T > &q, const VecBase< T, 3 > &v) |
Test functions. | |
| template<typename T > | |
| bool | blender::math::is_zero (const QuaternionBase< T > &q) |
| template<typename T > | |
| bool | blender::math::is_equal (const QuaternionBase< T > &a, const QuaternionBase< T > &b, const T epsilon=T(0)) |
| template<typename T > | |
| bool | blender::math::is_unit_scale (const QuaternionBase< T > &q) |
Quaternion | |
| template<typename T > | |
| VecBase< T, 2 > | blender::math::interpolate_dot_slerp (const T t, const T cosom) |
Dual-Quaternion | |
| template<typename T > | |
| DualQuaternionBase< T > | blender::math::normalize (const DualQuaternionBase< T > &dual_quat) |
| template<typename T > | |
| VecBase< T, 3 > | blender::math::transform_point (const DualQuaternionBase< T > &dq, const VecBase< T, 3 > &point, MatBase< T, 3, 3 > *r_crazy_space_mat=nullptr) |
| template<typename T > | |
| DualQuaternionBase< T > | blender::math::to_dual_quaternion (const MatBase< T, 4, 4 > &mat, const MatBase< T, 4, 4 > &basemat) |
Conversion to Euler | |
| template<typename T , typename AngleT = AngleRadian> | |
| AxisAngleBase< T, AngleT > | blender::math::to_axis_angle (const QuaternionBase< T > &quat) |
| template<typename T > | |
| EulerXYZBase< T > | blender::math::to_euler (const QuaternionBase< T > &quat) |
| template<typename T > | |
| Euler3Base< T > | blender::math::to_euler (const QuaternionBase< T > &quat, EulerOrder order) |
Conversion to Quaternions | |
| template<typename T , typename AngleT > | |
| QuaternionBase< T > | blender::math::to_quaternion (const AxisAngleBase< T, AngleT > &axis_angle) |