5#ifndef __DEVICESCENE_H__
6#define __DEVICESCENE_H__
device_vector< DecomposedTransform > object_motion
device_vector< uint > points_shader
device_vector< float2 > prim_time
device_vector< uint > patches
device_vector< float4 > points
device_vector< uint > prim_visibility
device_vector< KernelShader > shaders
device_vector< float4 > attributes_float4
device_vector< KernelCurveSegment > curve_segments
device_vector< float2 > attributes_float2
device_vector< Transform > object_motion_pass
device_vector< float > object_volume_step
device_vector< AttributeMap > attributes_map
device_vector< KernelLightTreeEmitter > light_tree_emitters
device_vector< KernelCurve > curves
device_vector< packed_uint3 > tri_vindex
device_vector< KernelLightTreeNode > light_tree_nodes
device_vector< uint > object_to_tree
device_vector< int > object_node
device_vector< float2 > light_background_marginal_cdf
device_vector< packed_float3 > attributes_float3
device_vector< uint > object_lookup_offset
DeviceScene(Device *device)
device_vector< float > lookup_table
device_vector< int > prim_object
device_vector< uint > object_prim_offset
device_vector< float4 > curve_keys
device_vector< packed_float3 > tri_vnormal
device_vector< float > ies_lights
device_vector< float2 > light_background_conditional_cdf
device_vector< KernelParticle > particles
device_vector< KernelLightDistribution > light_distribution
device_vector< int4 > bvh_leaf_nodes
device_vector< float > sample_pattern_lut
device_vector< uint > tri_shader
device_vector< packed_float3 > tri_verts
device_vector< uint > object_flag
device_vector< DecomposedTransform > camera_motion
device_vector< float > attributes_float
device_vector< int4 > svm_nodes
device_vector< float2 > tri_patch_uv
device_vector< uint > tri_patch
device_vector< uint > triangle_to_tree
device_vector< int > prim_type
device_vector< uint > light_to_tree
device_vector< KernelLight > lights
device_vector< int4 > bvh_nodes
device_vector< KernelObject > objects
device_vector< int > prim_index
device_vector< uchar4 > attributes_uchar4
#define CCL_NAMESPACE_END