Blender V4.3
bsdf_transparent.h File Reference

Go to the source code of this file.

Functions

CCL_NAMESPACE_BEGIN ccl_device void bsdf_transparent_setup (ccl_private ShaderData *sd, const Spectrum weight, uint32_t path_flag)
 
ccl_device Spectrum bsdf_transparent_eval (ccl_private const ShaderClosure *sc, const float3 wi, const float3 wo, ccl_private float *pdf)
 
ccl_device int bsdf_transparent_sample (ccl_private const ShaderClosure *sc, float3 Ng, float3 wi, ccl_private Spectrum *eval, ccl_private float3 *wo, ccl_private float *pdf)
 

Function Documentation

◆ bsdf_transparent_eval()

ccl_device Spectrum bsdf_transparent_eval ( ccl_private const ShaderClosure * sc,
const float3 wi,
const float3 wo,
ccl_private float * pdf )

Definition at line 60 of file bsdf_transparent.h.

References zero_spectrum.

Referenced by bsdf_eval().

◆ bsdf_transparent_sample()

ccl_device int bsdf_transparent_sample ( ccl_private const ShaderClosure * sc,
float3 Ng,
float3 wi,
ccl_private Spectrum * eval,
ccl_private float3 * wo,
ccl_private float * pdf )

Definition at line 69 of file bsdf_transparent.h.

References LABEL_TRANSMIT, LABEL_TRANSPARENT, and one_spectrum.

Referenced by bsdf_sample().

◆ bsdf_transparent_setup()