22 sd->closure_transparent_extinction += weight;
26 for (
int i = 0; i < sd->num_closure; i++) {
31 sc->sample_weight += sample_weight;
43 sd->num_closure_left = 1;
51 bsdf->sample_weight = sample_weight;
55 sd->num_closure_left = 0;
CCL_NAMESPACE_BEGIN ccl_device ccl_private ShaderClosure * closure_alloc(ccl_private ShaderData *sd, int size, ClosureType type, Spectrum weight)
ccl_device int bsdf_transparent_sample(ccl_private const ShaderClosure *sc, float3 Ng, float3 wi, ccl_private Spectrum *eval, ccl_private float3 *wo, ccl_private float *pdf)
CCL_NAMESPACE_BEGIN ccl_device void bsdf_transparent_setup(ccl_private ShaderData *sd, const Spectrum weight, uint32_t path_flag)
ccl_device Spectrum bsdf_transparent_eval(ccl_private const ShaderClosure *sc, const float3 wi, const float3 wo, ccl_private float *pdf)
#define CCL_NAMESPACE_END
@ CLOSURE_BSDF_TRANSPARENT_ID
#define CLOSURE_WEIGHT_CUTOFF
ccl_device_inline float average(const float2 a)
SPECTRUM_DATA_TYPE Spectrum