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Blender V4.3
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#include "BKE_global.hh"#include "DNA_userdef_types.h"#include "GPU_batch.hh"#include "GPU_batch_presets.hh"#include "GPU_capabilities.hh"#include "GPU_framebuffer.hh"#include "GPU_platform.hh"#include "GPU_state.hh"#include "mtl_backend.hh"#include "mtl_context.hh"#include "mtl_texture.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::gpu |
Functions | |
Texture Utility Functions | |
| MTLPixelFormat | blender::gpu::gpu_texture_format_to_metal (eGPUTextureFormat tex_format) |
| size_t | blender::gpu::get_mtl_format_bytesize (MTLPixelFormat tex_format) |
| int | blender::gpu::get_mtl_format_num_components (MTLPixelFormat tex_format) |
| bool | blender::gpu::mtl_format_supports_blending (MTLPixelFormat format) |
Variables | |
| char | datatoc_compute_texture_update_msl [] |
| char | datatoc_compute_texture_read_msl [] |
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extern |
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extern |