Blender V4.3
TransData2D Struct Reference

#include <transform_data.hh>

Public Attributes

float loc [3]
 
union { 
 
   float *   loc2d 
 
   int *   loc2d_i 
 
};  
 
floath1
 
floath2
 
float ih1 [2]
 
float ih2 [2]
 

Detailed Description

Definition at line 95 of file transform_data.hh.

Member Data Documentation

◆ [union]

union { ... } TransData2D

◆ h1

float* TransData2D::h1

Pointer to handle locations, if handles aren't being moved independently.

Definition at line 104 of file transform_data.hh.

Referenced by bezt_to_transdata(), is_td2d_int(), restoreTransObjects(), TimeToTransData(), transform_convert_flush_handle2D(), and update_transdata_bezt_pointers().

◆ h2

◆ ih1

float TransData2D::ih1[2]

◆ ih2

float TransData2D::ih2[2]

◆ loc

◆ loc2d

◆ loc2d_i

int* TransData2D::loc2d_i

The documentation for this struct was generated from the following file: