Blender V4.3
iksolver_plugin.h
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1/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#pragma once
10
11#include "ikplugin_api.h"
12
13#ifdef __cplusplus
14extern "C" {
15#endif
16
17void iksolver_initialize_tree(struct Depsgraph *depsgraph,
18 struct Scene *scene,
19 struct Object *ob,
20 float ctime);
21void iksolver_execute_tree(struct Depsgraph *depsgraph,
22 struct Scene *scene,
23 struct Object *ob,
24 struct bPoseChannel *pchan_root,
25 float ctime);
26void iksolver_release_tree(struct Scene *scene, struct Object *ob, float ctime);
27void iksolver_clear_data(struct bPose *pose);
28
29#ifdef __cplusplus
30}
31#endif
const Depsgraph * depsgraph
void iksolver_clear_data(struct bPose *pose)
void iksolver_execute_tree(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan_root, float ctime)
void iksolver_initialize_tree(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime)
void iksolver_release_tree(struct Scene *scene, struct Object *ob, float ctime)