38OSL::TextureSystem *OSLShaderManager::ts_shared =
NULL;
39int OSLShaderManager::ts_shared_users = 0;
42OSL::ErrorHandler OSLShaderManager::errhandler;
43map<int, OSL::ShadingSystem *> OSLShaderManager::ss_shared;
44int OSLShaderManager::ss_shared_users = 0;
48int OSLCompiler::texture_shared_unique_id = 0;
52OSLShaderManager::OSLShaderManager(
Device *device) : device_(device)
54 texture_system_init();
55 shading_system_init();
58OSLShaderManager::~OSLShaderManager()
60 shading_system_free();
61 texture_system_free();
64void OSLShaderManager::free_memory()
66# ifdef OSL_HAS_BLENDER_CLEANUP_FIX
72 OSL::pvt::LLVM_Util::Cleanup();
76void OSLShaderManager::reset(
Scene * )
78 shading_system_free();
79 shading_system_init();
82uint64_t OSLShaderManager::get_attribute_id(ustring name)
91 return stdname.hash();
94void OSLShaderManager::device_update_specific(
Device *device,
103 if (scene->update_stats) {
104 scene->update_stats->osl.times.add_entry({
"device_update", time});
108 VLOG_INFO <<
"Total " << scene->shaders.size() <<
" shaders.";
110 device_free(device, dscene, scene);
114 scene->image_manager->set_osl_texture_system((
void *)ts_shared);
118 Shader *background_shader = scene->background->get_shader(scene);
120 foreach (
Shader *shader, scene->shaders) {
121 assert(shader->graph);
132 [
this, scene, shader, background = (shader == background_shader)](
Device *sub_device) {
134 OSL::ShadingSystem *ss = ss_shared[sub_device->
info.
type];
137 compiler.background = background;
138 compiler.compile(og, shader);
146 int background_id = scene->shader_manager->get_shader_id(background_shader);
150 OSL::ShadingSystem *ss = ss_shared[sub_device->
info.
type];
156 og->background_state = og->surface_state[background_id &
SHADER_MASK];
160 foreach (
Shader *shader, scene->shaders)
161 shader->clear_modified();
163 update_flags = UPDATE_NONE;
166 for (
const auto &[device_type, ss] : ss_shared) {
174 device_update_common(device, dscene, scene, progress);
197 for (
const auto &[device_type, ss] : ss_shared) {
198 ss->optimize_all_groups();
212 device_free_common(device, dscene, scene);
222 og->surface_state.clear();
223 og->volume_state.clear();
224 og->displacement_state.clear();
225 og->bump_state.clear();
226 og->background_state.reset();
231 for (
const auto &[device_type, ss] : ss_shared) {
234 for (
auto it = services->
textures.begin(); it != services->
textures.end(); ++it) {
235 if (it->second->handle.get_manager() == scene->image_manager) {
237 services->
textures.erase(it->first,
false);
246void OSLShaderManager::texture_system_init()
251 if (ts_shared_users++ == 0) {
252 ts_shared = TextureSystem::create(
true);
254 ts_shared->attribute(
"automip", 1);
255 ts_shared->attribute(
"autotile", 64);
256 ts_shared->attribute(
"gray_to_rgb", 1);
259 ts_shared->attribute(
"max_memory_MB", 16384);
263void OSLShaderManager::texture_system_free()
268 if (--ts_shared_users == 0) {
269 ts_shared->invalidate_all(
true);
270 OSL::TextureSystem::destroy(ts_shared);
275void OSLShaderManager::shading_system_init()
280 device_->foreach_device([](
Device *sub_device) {
283 if (ss_shared_users++ == 0 || ss_shared.find(device_type) == ss_shared.end()) {
285 OSLRenderServices *services = util_aligned_new<OSLRenderServices>(ts_shared, device_type);
287 string shader_path = path_get(
"shader");
297 shader_path = string_to_ansi(shader_path);
300 OSL::ShadingSystem *ss = new OSL::ShadingSystem(services, ts_shared, &errhandler);
301 ss->attribute(
"lockgeom", 1);
302 ss->attribute(
"commonspace",
"world");
303 ss->attribute(
"searchpath:shader", shader_path);
304 ss->attribute(
"greedyjit", 1);
306 VLOG_INFO <<
"Using shader search path: " << shader_path;
309 static const char *raytypes[] = {
349 const int nraytypes =
sizeof(raytypes) /
sizeof(raytypes[0]);
350 ss->attribute(
"raytypes",
TypeDesc(TypeDesc::STRING, nraytypes), raytypes);
354 ss_shared[device_type] = ss;
358 loaded_shaders.clear();
361void OSLShaderManager::shading_system_free()
366 device_->foreach_device([](
Device * ) {
367 if (--ss_shared_users == 0) {
368 for (
const auto &[device_type, ss] : ss_shared) {
381bool OSLShaderManager::osl_compile(
const string &inputfile,
const string &outputfile)
385 string shader_path =
path_get(
"shader");
392 string include_path_arg = string(
"-I") + shader_path;
393 options.push_back(include_path_arg);
395 stdosl_path =
path_join(shader_path,
"stdcycles.h");
403 OSL::OSLCompiler *compiler =
new OSL::OSLCompiler(&OSL::ErrorHandler::default_handler());
404 bool ok = compiler->compile(string_view(inputfile),
options, string_view(stdosl_path));
410bool OSLShaderManager::osl_query(OSL::OSLQuery &query,
const string &filepath)
413 return query.open(filepath, searchpath);
416static string shader_filepath_hash(
const string &filepath,
uint64_t modified_time)
420 md5.
append((
const uint8_t *)filepath.c_str(), filepath.size());
421 md5.
append((
const uint8_t *)&modified_time,
sizeof(modified_time));
426const char *OSLShaderManager::shader_test_loaded(
const string &
hash)
428 map<string, OSLShaderInfo>::iterator it = loaded_shaders.find(
hash);
429 return (it == loaded_shaders.end()) ?
NULL : it->first.c_str();
432OSLShaderInfo *OSLShaderManager::shader_loaded_info(
const string &
hash)
434 map<string, OSLShaderInfo>::iterator it = loaded_shaders.find(
hash);
435 return (it == loaded_shaders.end()) ?
NULL : &it->second;
438const char *OSLShaderManager::shader_load_filepath(
string filepath)
440 size_t len = filepath.size();
441 string extension = filepath.substr(
len - 4);
444 if (extension ==
".osl") {
446 string osopath = filepath.substr(0,
len - 4) +
".oso";
450 if (oso_modified_time != 0) {
451 const char *
hash = shader_test_loaded(shader_filepath_hash(osopath, oso_modified_time));
458 if (oso_modified_time == 0 || (oso_modified_time < modified_time)) {
459 OSLShaderManager::osl_compile(filepath, osopath);
463 modified_time = oso_modified_time;
468 if (extension ==
".oso") {
481 const char *
hash = shader_test_loaded(shader_filepath_hash(filepath, modified_time));
488 string bytecode_hash = shader_filepath_hash(filepath, modified_time);
492 fprintf(stderr,
"Cycles shader graph: failed to read file %s\n", filepath.c_str());
494 loaded_shaders[bytecode_hash] = info;
498 return shader_load_bytecode(bytecode_hash, bytecode);
501const char *OSLShaderManager::shader_load_bytecode(
const string &
hash,
const string &bytecode)
503 for (
const auto &[device_type, ss] : ss_shared) {
504 ss->LoadMemoryCompiledShader(
hash.c_str(), bytecode.c_str());
509 if (!info.query.open_bytecode(bytecode)) {
510 fprintf(stderr,
"OSL query error: %s\n", info.query.geterror().c_str());
514 info.has_surface_emission = (bytecode.find(
"\"emission\"") != string::npos);
515 info.has_surface_transparent = (bytecode.find(
"\"transparent\"") != string::npos);
516 info.has_surface_bssrdf = (bytecode.find(
"\"bssrdf\"") != string::npos);
518 loaded_shaders[
hash] = info;
520 return loaded_shaders.find(
hash)->first.c_str();
527 const std::string &filepath,
528 const std::string &bytecode_hash,
529 const std::string &bytecode)
536 OSLShaderManager *osl_manager =
static_cast<OSLShaderManager *
>(manager);
539 if (!filepath.empty()) {
540 hash = osl_manager->shader_load_filepath(filepath);
543 hash = osl_manager->shader_test_loaded(bytecode_hash);
545 hash = osl_manager->shader_load_bytecode(bytecode_hash, bytecode);
552 OSLShaderInfo *info = osl_manager->shader_loaded_info(
hash);
555 size_t num_inputs = 0;
557 for (
int i = 0; i < info->query.nparams(); i++) {
558 const OSL::OSLQuery::Parameter *param = info->query.getparam(i);
561 if (param->varlenarray || param->isstruct || param->type.arraylen > 1)
564 if (!param->isoutput)
572 set<void *> used_sockets;
574 for (
int i = 0; i < info->query.nparams(); i++) {
575 const OSL::OSLQuery::Parameter *param = info->query.getparam(i);
578 if (param->varlenarray || param->isstruct || param->type.arraylen > 1)
584 if (param->isclosure) {
587 else if (param->type.vecsemantics != TypeDesc::NOSEMANTICS) {
588 if (param->type.vecsemantics == TypeDesc::COLOR)
590 else if (param->type.vecsemantics == TypeDesc::POINT)
592 else if (param->type.vecsemantics == TypeDesc::VECTOR)
594 else if (param->type.vecsemantics == TypeDesc::NORMAL)
599 if (!param->isoutput && param->validdefault) {
600 float3 *default_value = (
float3 *)node->input_default_value();
601 default_value->
x = param->fdefault[0];
602 default_value->
y = param->fdefault[1];
603 default_value->
z = param->fdefault[2];
606 else if (param->type.aggregate == TypeDesc::SCALAR) {
607 if (param->type.basetype == TypeDesc::INT) {
610 if (!param->isoutput && param->validdefault) {
611 *(
int *)node->input_default_value() = param->idefault[0];
614 else if (param->type.basetype == TypeDesc::FLOAT) {
617 if (!param->isoutput && param->validdefault) {
618 *(
float *)node->input_default_value() = param->fdefault[0];
621 else if (param->type.basetype == TypeDesc::STRING) {
624 if (!param->isoutput && param->validdefault) {
625 *(ustring *)node->input_default_value() = param->sdefault[0];
634 if (param->isoutput) {
635 node->add_output(param->name, socket_type);
640 int socket_flags = 0;
641 if (!param->validdefault) {
644 for (
const OSL::OSLQuery::Parameter &metadata : param->metadata) {
645 if (metadata.type == TypeDesc::STRING) {
646 if (metadata.name ==
"widget" && metadata.sdefault[0] ==
"null") {
652 node->add_input(param->name, socket_type, socket_flags);
657 if (!bytecode_hash.empty()) {
658 node->bytecode_hash = bytecode_hash;
661 node->filepath = filepath;
665 node->create_inputs_outputs(node->type);
671void OSLShaderManager::osl_image_slots(
Device *device,
673 set<int> &image_slots)
675 set<OSLRenderServices *> services_shared;
678 services_shared.insert(og->services);
682 for (
auto it = services->
textures.begin(); it != services->
textures.end(); ++it) {
683 if (it->second->handle.get_manager() == image_manager) {
684 const int slot = it->second->handle.svm_slot();
685 image_slots.insert(slot);
693OSLCompiler::OSLCompiler(OSLShaderManager *manager, OSL::ShadingSystem *ss,
Scene *scene)
700 current_shader =
NULL;
707 std::stringstream stream;
711 stream.imbue(std::locale(
"C"));
713 stream <<
"node_" << node->type->name <<
"_" <<
node;
720 string sname(input->name().string());
724 while ((i = sname.find(
" ")) != string::npos)
725 sname.replace(i, 1,
"");
729 if (input->name() == output->name()) {
740 string sname(output->name().string());
744 while ((i = sname.find(
" ")) != string::npos)
745 sname.replace(i, 1,
"");
749 if (input->name() == output->name()) {
777 if (input->name() ==
"Height")
791 name = manager->shader_load_filepath(name);
801 if (node_skip_input(node, input)) {
808 string param_name = compatible_name(node, input);
809 const SocketType &socket = input->socket_type;
810 switch (input->type()) {
824 parameter(param_name.c_str(), node->get_float(socket));
827 parameter(param_name.c_str(), node->get_int(socket));
830 parameter(param_name.c_str(), node->get_string(socket));
843 ss->Shader(
"surface", name,
id(node).c_str());
845 ss->Shader(
"surface", name,
id(node).c_str());
847 ss->Shader(
"displacement", name,
id(node).c_str());
849 ss->Shader(
"displacement", name,
id(node).c_str());
856 if (node_skip_input(node, input))
860 string id_from = id(input->link->parent);
861 string id_to = id(node);
862 string param_from = compatible_name(input->link->parent, input->link);
863 string param_to = compatible_name(node, input);
865 ss->ConnectShaders(id_from.c_str(), param_from.c_str(), id_to.c_str(), param_to.c_str());
870 OSLShaderInfo *info = manager->shader_loaded_info(name);
879 if (info->has_surface_transparent)
881 if (info->has_surface_bssrdf) {
889 if (node->has_spatial_varying()) {
894 if (node->has_spatial_varying())
896 if (node->has_attribute_dependency())
903 return TypeDesc((TypeDesc::BASETYPE)typedesc.basetype,
904 (TypeDesc::AGGREGATE)typedesc.aggregate,
905 (TypeDesc::VECSEMANTICS)typedesc.vecsemantics,
911 ustring uname = ustring(name);
912 const SocketType &socket = *(node->type->find_input(uname));
914 switch (socket.
type) {
916 int value = node->get_bool(socket);
917 ss->Parameter(name, TypeDesc::TypeInt, &value);
921 float value = node->get_float(socket);
922 ss->Parameter(uname, TypeDesc::TypeFloat, &value);
926 int value = node->get_int(socket);
927 ss->Parameter(uname, TypeDesc::TypeInt, &value);
931 float3 value = node->get_float3(socket);
932 ss->Parameter(uname, TypeDesc::TypeColor, &value);
936 float3 value = node->get_float3(socket);
937 ss->Parameter(uname, TypeDesc::TypeVector, &value);
941 float3 value = node->get_float3(socket);
942 ss->Parameter(uname, TypeDesc::TypePoint, &value);
946 float3 value = node->get_float3(socket);
947 ss->Parameter(uname, TypeDesc::TypeNormal, &value);
951 float2 value = node->get_float2(socket);
952 ss->Parameter(uname,
TypeDesc(TypeDesc::FLOAT, TypeDesc::VEC2, TypeDesc::POINT), &value);
956 ustring value = node->get_string(socket);
957 ss->Parameter(uname, TypeDesc::TypeString, &value);
961 ustring value = node->get_string(socket);
962 ss->Parameter(uname, TypeDesc::TypeString, &value);
966 Transform value = node->get_transform(socket);
969 ss->Parameter(uname, TypeDesc::TypeMatrix, &projection);
974 const array<bool> &value = node->get_bool_array(socket);
976 for (
size_t i = 0; i < value.size(); i++)
977 intvalue[i] = value[i];
978 ss->Parameter(uname, array_typedesc(TypeDesc::TypeInt, value.size()), intvalue.data());
982 const array<float> &value = node->get_float_array(socket);
983 ss->Parameter(uname, array_typedesc(TypeDesc::TypeFloat, value.size()), value.data());
987 const array<int> &value = node->get_int_array(socket);
988 ss->Parameter(uname, array_typedesc(TypeDesc::TypeInt, value.size()), value.data());
997 switch (socket.
type) {
999 typedesc = TypeDesc::TypeColor;
1002 typedesc = TypeDesc::TypeVector;
1005 typedesc = TypeDesc::TypePoint;
1008 typedesc = TypeDesc::TypeNormal;
1016 const array<float3> &value = node->get_float3_array(socket);
1018 for (
size_t i = 0, j = 0; i < value.size(); i++) {
1019 fvalue[j++] = value[i].x;
1020 fvalue[j++] = value[i].y;
1021 fvalue[j++] = value[i].z;
1024 ss->Parameter(uname, array_typedesc(typedesc, value.size()), fvalue.data());
1028 const array<float2> &value = node->get_float2_array(socket);
1031 array_typedesc(
TypeDesc(TypeDesc::FLOAT, TypeDesc::VEC2, TypeDesc::POINT), value.size()),
1037 ss->Parameter(uname, array_typedesc(TypeDesc::TypeString, value.size()), value.data());
1043 for (
size_t i = 0; i < value.size(); i++) {
1046 ss->Parameter(uname, array_typedesc(TypeDesc::TypeMatrix, fvalue.size()), fvalue.data());
1064 ss->Parameter(name, TypeDesc::TypeFloat, &f);
1069 ss->Parameter(name, TypeDesc::TypeColor, &f);
1074 ss->Parameter(name, TypeDesc::TypePoint, &f);
1079 ss->Parameter(name, TypeDesc::TypeNormal, &f);
1084 ss->Parameter(name, TypeDesc::TypeVector, &f);
1089 ss->Parameter(name, TypeDesc::TypeInt, &f);
1094 ss->Parameter(name, TypeDesc::TypeString, &s);
1099 const char *
str = s.c_str();
1100 ss->Parameter(name, TypeDesc::TypeString, &
str);
1107 ss->Parameter(name, TypeDesc::TypeMatrix, (
float *)&projection);
1112 TypeDesc type = TypeDesc::TypeFloat;
1113 type.arraylen = arraylen;
1114 ss->Parameter(name, type, f);
1122 for (
int i = 0; i < f.
size(); ++i) {
1123 table[i][0] = f[i].x;
1124 table[i][1] = f[i].y;
1125 table[i][2] = f[i].z;
1128 TypeDesc type = TypeDesc::TypeColor;
1129 type.arraylen = table.
size();
1130 ss->Parameter(name, type, table.data());
1136 parameter(name, (
string(
"geom:") + s.c_str()).c_str());
1145 if (node !=
NULL && dependencies.find(node) == dependencies.end()) {
1147 if (!node_skip_input(node, in))
1148 find_dependencies(dependencies, in);
1150 dependencies.insert(node);
1163 if (done.find(node) == done.end()) {
1164 bool inputs_done =
true;
1167 if (!node_skip_input(node, input))
1168 if (input->link && done.find(input->link->parent) == done.end())
1169 inputs_done =
false;
1172 node->compile(*
this);
1176 if (node->has_surface_transparent())
1180 if (node->has_spatial_varying())
1182 if (node->has_surface_bssrdf()) {
1184 if (node->has_bssrdf_bump())
1187 if (node->has_bump()) {
1192 if (node->has_spatial_varying())
1200 }
while (!nodes_done);
1205 current_type = type;
1208 std::stringstream name;
1209 name.imbue(std::locale(
"C"));
1210 name <<
"shader_" << shader->name.hash();
1212 OSL::ShaderGroupRef group = ss->ShaderGroupBegin(name.str());
1219 find_dependencies(dependencies, output->input(
"Surface"));
1220 generate_nodes(dependencies);
1221 output->compile(*
this);
1225 find_dependencies(dependencies, output->input(
"Normal"));
1226 generate_nodes(dependencies);
1227 output->compile(*
this);
1231 find_dependencies(dependencies, output->input(
"Volume"));
1232 generate_nodes(dependencies);
1233 output->compile(*
this);
1237 find_dependencies(dependencies, output->input(
"Displacement"));
1238 generate_nodes(dependencies);
1239 output->compile(*
this);
1244 ss->ShaderGroupEnd();
1251 if (shader->is_modified()) {
1255 bool has_bump = (shader->get_displacement_method() !=
DISPLACE_TRUE) &&
1256 output->input(
"Surface")->link && output->input(
"Displacement")->link;
1259 shader->graph->finalize(scene, has_bump, shader->get_displacement_method() ==
DISPLACE_BOTH);
1261 current_shader = shader;
1264 shader->has_surface_transparent =
false;
1265 shader->has_surface_raytrace =
false;
1266 shader->has_surface_bssrdf =
false;
1267 shader->has_bump = has_bump;
1268 shader->has_bssrdf_bump = has_bump;
1269 shader->has_volume =
false;
1270 shader->has_displacement =
false;
1271 shader->has_surface_spatial_varying =
false;
1272 shader->has_volume_spatial_varying =
false;
1273 shader->has_volume_attribute_dependency =
false;
1276 if (shader->reference_count() && graph && output->input(
"Surface")->link) {
1280 shader->osl_surface_bump_ref = compile_type(shader, shader->graph,
SHADER_TYPE_BUMP);
1282 shader->osl_surface_bump_ref = OSL::ShaderGroupRef();
1284 shader->has_surface =
true;
1287 shader->osl_surface_ref = OSL::ShaderGroupRef();
1288 shader->osl_surface_bump_ref = OSL::ShaderGroupRef();
1292 if (shader->reference_count() && graph && output->input(
"Volume")->link) {
1294 shader->has_volume =
true;
1297 shader->osl_volume_ref = OSL::ShaderGroupRef();
1300 if (shader->reference_count() && graph && output->input(
"Displacement")->link) {
1302 shader->has_displacement =
true;
1305 shader->osl_displacement_ref = OSL::ShaderGroupRef();
1308 shader->estimate_emission();
1312 og->surface_state.push_back(shader->osl_surface_ref);
1313 og->volume_state.push_back(shader->osl_volume_ref);
1314 og->displacement_state.push_back(shader->osl_displacement_ref);
1315 og->bump_state.push_back(shader->osl_surface_bump_ref);
1334 ustring filename(
string_printf(
"@svm%d", texture_shared_unique_id++).c_str());
1343 ustring filename(
string_printf(
"@svm%d", texture_shared_unique_id++).c_str());
static AttributeStandard name_standard(const char *name)
static const char * standard_name(AttributeStandard std)
static ColorSpaceProcessor * get_processor(ustring colorspace)
virtual const string & error_message()
virtual bool load_osl_kernels()
virtual void * get_cpu_osl_memory()
virtual void foreach_device(const function< void(Device *)> &callback)
void append(const uint8_t *data, int size)
void add(ShaderNode *node, const char *name, bool isfilepath=false)
void parameter_vector(const char *name, float3 f)
void parameter_array(const char *name, const float f[], int arraylen)
void parameter_texture_ies(const char *name, int svm_slot)
void parameter_texture(const char *name, ustring filename, ustring colorspace)
void parameter(ShaderNode *node, const char *name)
void parameter_normal(const char *name, float3 f)
void parameter_color_array(const char *name, const array< float3 > &f)
void compile(OSLGlobals *og, Shader *shader)
void parameter_point(const char *name, float3 f)
void parameter_color(const char *name, float3 f)
void parameter_attribute(const char *name, ustring s)
static OSLNode * create(ShaderGraph *graph, size_t num_inputs, const OSLNode *from=NULL)
static ImageManager * image_manager
OSLTextureHandleMap textures
static void register_closures(OSL::ShadingSystem *ss)
void set_error(const string &error_message_)
ShaderOutput * output(const char *name)
bool has_surface_spatial_varying
bool has_volume_attribute_dependency
bool has_surface_raytrace
bool has_surface_transparent
bool has_volume_spatial_varying
void util_aligned_delete(T *t)
CCL_NAMESPACE_BEGIN struct ProjectionTransform ProjectionTransform
ccl_device_inline ProjectionTransform projection_transpose(const ProjectionTransform &a)
CCL_NAMESPACE_BEGIN struct Options options
#define CCL_NAMESPACE_END
@ SHADER_TYPE_DISPLACEMENT
#define KERNEL_FEATURE_NODE_RAYTRACE
CCL_NAMESPACE_BEGIN typedef OSL::ustring OSLUStringHash
string path_user_get(const string &sub)
string path_dirname(const string &path)
string path_get(const string &sub)
uint64_t path_modified_time(const string &path)
string path_join(const string &dir, const string &file)
bool path_read_text(const string &path, string &text)
@ SHADER_SPECIAL_TYPE_BUMP
@ SHADER_SPECIAL_TYPE_OUTPUT
@ SHADER_SPECIAL_TYPE_OSL
set< ShaderNode *, ShaderNodeIDComparator > ShaderNodeSet
unsigned __int64 uint64_t
CCL_NAMESPACE_BEGIN string string_printf(const char *format,...)
std::unique_lock< std::mutex > thread_scoped_lock
CCL_NAMESPACE_BEGIN typedef std::mutex thread_mutex