13 .vertex_in(0, Type::VEC2,
"pos")
14 .vertex_in(1, Type::FLOAT,
"size")
15 .vertex_in(2, Type::VEC4,
"color")
16 .vertex_out(smooth_color_iface)
17 .fragment_out(0, Type::VEC4,
"fragColor")
18 .push_constant(Type::MAT4,
"ModelViewProjectionMatrix")
19 .vertex_source(
"gpu_shader_2D_point_varying_size_varying_color_vert.glsl")
20 .fragment_source(
"gpu_shader_point_varying_color_frag.glsl")
21 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)