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Blender V4.3
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#include <cstdint>#include <memory>#include "BLI_hash.hh"#include "BLI_math_base.h"#include "BLI_math_vector_types.hh"#include "GPU_shader.hh"#include "COM_bokeh_kernel.hh"#include "COM_context.hh"#include "COM_result.hh"#include "COM_utilities.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::realtime_compositor |
Functions | |
| bool | blender::realtime_compositor::operator== (const BokehKernelKey &a, const BokehKernelKey &b) |
| static float | blender::realtime_compositor::compute_exterior_angle (int sides) |
| static float | blender::realtime_compositor::compute_rotation (float angle, int sides) |