#include <material.h>
Inherits PXR_NS::HdMaterial.
◆ HdCyclesMaterial()
| HdCyclesMaterial::HdCyclesMaterial |
( |
const PXR_NS::SdfPath & | sprimId | ) |
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◆ ~HdCyclesMaterial()
| HdCyclesMaterial::~HdCyclesMaterial |
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| ) |
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override |
◆ Finalize()
| void HdCyclesMaterial::Finalize |
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PXR_NS::HdRenderParam * | renderParam | ) |
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override |
◆ GetCyclesShader()
| CCL_NS::Shader * HdCyclesMaterial::GetCyclesShader |
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const |
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inline |
◆ GetInitialDirtyBitsMask()
| HdDirtyBits HdCyclesMaterial::GetInitialDirtyBitsMask |
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const |
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override |
◆ Reload()
| void HdCyclesMaterial::Reload |
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inlineoverride |
◆ Sync()
| void HdCyclesMaterial::Sync |
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PXR_NS::HdSceneDelegate * | sceneDelegate, |
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PXR_NS::HdRenderParam * | renderParam, |
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PXR_NS::HdDirtyBits * | dirtyBits ) |
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override |
The documentation for this class was generated from the following files: