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Blender V4.3
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#include <background.h>
Inherits Node.
Public Member Functions | |
| NODE_DECLARE | Background () |
| ~Background () | |
| void | device_update (Device *device, DeviceScene *dscene, Scene *scene) |
| void | device_free (Device *device, DeviceScene *dscene) |
| void | tag_update (Scene *scene) |
| Shader * | get_shader (const Scene *scene) |
Public Member Functions inherited from Node | |
| Node (const NodeType *type, ustring name=ustring()) | |
| virtual | ~Node ()=0 |
| void | set (const SocketType &input, bool value) |
| void | set (const SocketType &input, int value) |
| void | set (const SocketType &input, uint value) |
| void | set (const SocketType &input, uint64_t value) |
| void | set (const SocketType &input, float value) |
| void | set (const SocketType &input, float2 value) |
| void | set (const SocketType &input, float3 value) |
| void | set (const SocketType &input, const char *value) |
| void | set (const SocketType &input, ustring value) |
| void | set (const SocketType &input, const Transform &value) |
| void | set (const SocketType &input, Node *value) |
| template<class ValueType , std::enable_if_t< std::is_enum_v< ValueType >, bool > = true> | |
| void | set (const SocketType &input, const ValueType &value) |
| void | set (const SocketType &input, array< bool > &value) |
| void | set (const SocketType &input, array< int > &value) |
| void | set (const SocketType &input, array< float > &value) |
| void | set (const SocketType &input, array< float2 > &value) |
| void | set (const SocketType &input, array< float3 > &value) |
| void | set (const SocketType &input, array< ustring > &value) |
| void | set (const SocketType &input, array< Transform > &value) |
| void | set (const SocketType &input, array< Node * > &value) |
| bool | get_bool (const SocketType &input) const |
| int | get_int (const SocketType &input) const |
| uint | get_uint (const SocketType &input) const |
| uint64_t | get_uint64 (const SocketType &input) const |
| float | get_float (const SocketType &input) const |
| float2 | get_float2 (const SocketType &input) const |
| float3 | get_float3 (const SocketType &input) const |
| ustring | get_string (const SocketType &input) const |
| Transform | get_transform (const SocketType &input) const |
| Node * | get_node (const SocketType &input) const |
| const array< bool > & | get_bool_array (const SocketType &input) const |
| const array< int > & | get_int_array (const SocketType &input) const |
| const array< float > & | get_float_array (const SocketType &input) const |
| const array< float2 > & | get_float2_array (const SocketType &input) const |
| const array< float3 > & | get_float3_array (const SocketType &input) const |
| const array< ustring > & | get_string_array (const SocketType &input) const |
| const array< Transform > & | get_transform_array (const SocketType &input) const |
| const array< Node * > & | get_node_array (const SocketType &input) const |
| bool | has_default_value (const SocketType &input) const |
| void | set_default_value (const SocketType &input) |
| bool | equals_value (const Node &other, const SocketType &input) const |
| void | copy_value (const SocketType &input, const Node &other, const SocketType &other_input) |
| void | set_value (const SocketType &input, const Node &other, const SocketType &other_input) |
| bool | equals (const Node &other) const |
| void | hash (MD5Hash &md5) |
| size_t | get_total_size_in_bytes () const |
| bool | is_a (const NodeType *type) |
| bool | socket_is_modified (const SocketType &input) const |
| bool | is_modified () const |
| void | tag_modified () |
| void | clear_modified () |
| void | print_modified_sockets () const |
| const NodeOwner * | get_owner () const |
| void | set_owner (const NodeOwner *owner_) |
| int | reference_count () const |
| void | reference () |
| void | dereference () |
| void | clear_reference_count () |
Additional Inherited Members | |
Public Attributes inherited from Node | |
| ustring | name |
| const NodeType * | type |
| InternalNode | internal |
| LeafNode | leaf |
Protected Member Functions inherited from Node | |
| template<typename T > | |
| void | set_if_different (const SocketType &input, T value) |
| void | set_if_different (const SocketType &input, Node *value) |
| template<typename T > | |
| void | set_if_different (const SocketType &input, array< T > &value) |
| void | set_if_different (const SocketType &input, array< Node * > &value) |
| void | dereference_all_used_nodes () |
Static Protected Member Functions inherited from Node | |
| template<typename T > | |
| static T & | get_socket_value (const Node *node, const SocketType &socket) |
Protected Attributes inherited from Node | |
| const NodeOwner * | owner |
| int | ref_count {0} |
| SocketModifiedFlags | socket_modified |
Definition at line 19 of file scene/background.h.
| Background::Background | ( | ) |
Definition at line 42 of file background.cpp.
References NULL.
| Background::~Background | ( | ) |
Definition at line 47 of file background.cpp.
References Node::dereference_all_used_nodes().
| void Background::device_free | ( | Device * | device, |
| DeviceScene * | dscene ) |
Definition at line 128 of file background.cpp.
| void Background::device_update | ( | Device * | device, |
| DeviceScene * | dscene, | ||
| Scene * | scene ) |
Definition at line 52 of file background.cpp.
References Node::is_modified(), and timer.
Definition at line 141 of file background.cpp.
Referenced by tag_update().
| void Background::tag_update | ( | Scene * | scene | ) |
Definition at line 130 of file background.cpp.
References get_shader(), and Node::is_modified().