Blender V4.3
Background Class Reference

#include <background.h>

Inherits Node.

Public Member Functions

NODE_DECLARE Background ()
 
 ~Background ()
 
void device_update (Device *device, DeviceScene *dscene, Scene *scene)
 
void device_free (Device *device, DeviceScene *dscene)
 
void tag_update (Scene *scene)
 
Shaderget_shader (const Scene *scene)
 
- Public Member Functions inherited from Node
 Node (const NodeType *type, ustring name=ustring())
 
virtual ~Node ()=0
 
void set (const SocketType &input, bool value)
 
void set (const SocketType &input, int value)
 
void set (const SocketType &input, uint value)
 
void set (const SocketType &input, uint64_t value)
 
void set (const SocketType &input, float value)
 
void set (const SocketType &input, float2 value)
 
void set (const SocketType &input, float3 value)
 
void set (const SocketType &input, const char *value)
 
void set (const SocketType &input, ustring value)
 
void set (const SocketType &input, const Transform &value)
 
void set (const SocketType &input, Node *value)
 
template<class ValueType , std::enable_if_t< std::is_enum_v< ValueType >, bool > = true>
void set (const SocketType &input, const ValueType &value)
 
void set (const SocketType &input, array< bool > &value)
 
void set (const SocketType &input, array< int > &value)
 
void set (const SocketType &input, array< float > &value)
 
void set (const SocketType &input, array< float2 > &value)
 
void set (const SocketType &input, array< float3 > &value)
 
void set (const SocketType &input, array< ustring > &value)
 
void set (const SocketType &input, array< Transform > &value)
 
void set (const SocketType &input, array< Node * > &value)
 
bool get_bool (const SocketType &input) const
 
int get_int (const SocketType &input) const
 
uint get_uint (const SocketType &input) const
 
uint64_t get_uint64 (const SocketType &input) const
 
float get_float (const SocketType &input) const
 
float2 get_float2 (const SocketType &input) const
 
float3 get_float3 (const SocketType &input) const
 
ustring get_string (const SocketType &input) const
 
Transform get_transform (const SocketType &input) const
 
Nodeget_node (const SocketType &input) const
 
const array< bool > & get_bool_array (const SocketType &input) const
 
const array< int > & get_int_array (const SocketType &input) const
 
const array< float > & get_float_array (const SocketType &input) const
 
const array< float2 > & get_float2_array (const SocketType &input) const
 
const array< float3 > & get_float3_array (const SocketType &input) const
 
const array< ustring > & get_string_array (const SocketType &input) const
 
const array< Transform > & get_transform_array (const SocketType &input) const
 
const array< Node * > & get_node_array (const SocketType &input) const
 
bool has_default_value (const SocketType &input) const
 
void set_default_value (const SocketType &input)
 
bool equals_value (const Node &other, const SocketType &input) const
 
void copy_value (const SocketType &input, const Node &other, const SocketType &other_input)
 
void set_value (const SocketType &input, const Node &other, const SocketType &other_input)
 
bool equals (const Node &other) const
 
void hash (MD5Hash &md5)
 
size_t get_total_size_in_bytes () const
 
bool is_a (const NodeType *type)
 
bool socket_is_modified (const SocketType &input) const
 
bool is_modified () const
 
void tag_modified ()
 
void clear_modified ()
 
void print_modified_sockets () const
 
const NodeOwnerget_owner () const
 
void set_owner (const NodeOwner *owner_)
 
int reference_count () const
 
void reference ()
 
void dereference ()
 
void clear_reference_count ()
 

Additional Inherited Members

- Public Attributes inherited from Node
ustring name
 
const NodeTypetype
 
InternalNode internal
 
LeafNode leaf
 
- Protected Member Functions inherited from Node
template<typename T >
void set_if_different (const SocketType &input, T value)
 
void set_if_different (const SocketType &input, Node *value)
 
template<typename T >
void set_if_different (const SocketType &input, array< T > &value)
 
void set_if_different (const SocketType &input, array< Node * > &value)
 
void dereference_all_used_nodes ()
 
- Static Protected Member Functions inherited from Node
template<typename T >
static Tget_socket_value (const Node *node, const SocketType &socket)
 
- Protected Attributes inherited from Node
const NodeOwnerowner
 
int ref_count {0}
 
SocketModifiedFlags socket_modified
 

Detailed Description

Definition at line 19 of file scene/background.h.

Constructor & Destructor Documentation

◆ Background()

Background::Background ( )

Definition at line 42 of file background.cpp.

References NULL.

◆ ~Background()

Background::~Background ( )

Definition at line 47 of file background.cpp.

References Node::dereference_all_used_nodes().

Member Function Documentation

◆ device_free()

void Background::device_free ( Device * device,
DeviceScene * dscene )

Definition at line 128 of file background.cpp.

◆ device_update()

void Background::device_update ( Device * device,
DeviceScene * dscene,
Scene * scene )

Definition at line 52 of file background.cpp.

References Node::is_modified(), and timer.

◆ get_shader()

Shader * Background::get_shader ( const Scene * scene)

Definition at line 141 of file background.cpp.

Referenced by tag_update().

◆ tag_update()

void Background::tag_update ( Scene * scene)

Definition at line 130 of file background.cpp.

References get_shader(), and Node::is_modified().


The documentation for this class was generated from the following files: