Blender V4.3
COM_RotateNode.cc
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2011 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "COM_RotateNode.h"
6
9
10namespace blender::compositor {
11
12RotateNode::RotateNode(bNode *editor_node) : Node(editor_node)
13{
14 /* pass */
15}
16
18 const CompositorContext & /*context*/) const
19{
20 NodeInput *input_socket = this->get_input_socket(0);
21 NodeInput *input_degree_socket = this->get_input_socket(1);
22 NodeOutput *output_socket = this->get_output_socket(0);
23 RotateOperation *operation = new RotateOperation();
24 converter.add_operation(operation);
25
27 operation->set_sampler(sampler);
28 converter.map_input_socket(input_socket, operation->get_input_socket(0));
29
30 converter.map_input_socket(input_degree_socket, operation->get_input_socket(1));
31 converter.map_output_socket(output_socket, operation->get_output_socket(0));
32}
33
34} // namespace blender::compositor
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition COM_Node.h:191
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput are sockets that can send data/input.
Definition COM_Node.h:239
NodeOutput * get_output_socket(unsigned int index=0) const
Definition COM_Node.cc:85
NodeInput * get_input_socket(unsigned int index) const
Definition COM_Node.cc:90
const bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition COM_Node.h:65
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void set_sampler(PixelSampler sampler)
local_group_size(16, 16) .push_constant(Type local_group_size(16, 16) .push_constant(Type input_tx sampler(1, ImageType::FLOAT_2D, "matte_tx") .image(0
int16_t custom1