|
Blender V4.3
|
#include <mtl_shader.hh>
Public Attributes | |
| NSString * | msl_source_vert_ = @"@"" |
| NSString * | msl_source_frag_ = @"@"" |
| NSString * | msl_source_compute_ = @"@"" |
| std::string | glsl_vertex_source_ = "" |
| std::string | glsl_fragment_source_ = "" |
| std::string | glsl_compute_source_ = "" |
| bool | source_from_msl_ = false |
Definition at line 141 of file mtl_shader.hh.
| std::string blender::gpu::MTLShaderBuilder::glsl_compute_source_ = "" |
Definition at line 149 of file mtl_shader.hh.
Referenced by blender::gpu::MTLShader::compute_shader_from_glsl(), and blender::gpu::MTLShader::finalize().
| std::string blender::gpu::MTLShaderBuilder::glsl_fragment_source_ = "" |
Definition at line 148 of file mtl_shader.hh.
Referenced by blender::gpu::MTLShader::bake_pipeline_state(), blender::gpu::MTLShader::finalize(), and blender::gpu::MTLShader::fragment_shader_from_glsl().
| std::string blender::gpu::MTLShaderBuilder::glsl_vertex_source_ = "" |
Definition at line 147 of file mtl_shader.hh.
Referenced by blender::gpu::MTLShader::vertex_shader_from_glsl().
| NSString* blender::gpu::MTLShaderBuilder::msl_source_compute_ = @"@"" |
Definition at line 144 of file mtl_shader.hh.
Referenced by blender::gpu::MTLShader::finalize(), and blender::gpu::MTLShader::shader_compute_source_from_msl().
| NSString* blender::gpu::MTLShaderBuilder::msl_source_frag_ = @"@"" |
Definition at line 143 of file mtl_shader.hh.
Referenced by blender::gpu::MTLShader::finalize(), and blender::gpu::MTLShader::shader_source_from_msl().
| NSString* blender::gpu::MTLShaderBuilder::msl_source_vert_ = @"@"" |
Definition at line 142 of file mtl_shader.hh.
Referenced by blender::gpu::MTLShader::finalize(), and blender::gpu::MTLShader::shader_source_from_msl().
| bool blender::gpu::MTLShaderBuilder::source_from_msl_ = false |
Definition at line 152 of file mtl_shader.hh.
Referenced by blender::gpu::MTLShader::compute_shader_from_glsl(), blender::gpu::MTLShader::finalize(), blender::gpu::MTLShader::fragment_shader_from_glsl(), blender::gpu::MTLShader::shader_compute_source_from_msl(), blender::gpu::MTLShader::shader_source_from_msl(), and blender::gpu::MTLShader::vertex_shader_from_glsl().