Blender V4.3
blender::gpu::MTLShaderBuilder Struct Reference

#include <mtl_shader.hh>

Public Attributes

NSString * msl_source_vert_ = @"@""
 
NSString * msl_source_frag_ = @"@""
 
NSString * msl_source_compute_ = @"@""
 
std::string glsl_vertex_source_ = ""
 
std::string glsl_fragment_source_ = ""
 
std::string glsl_compute_source_ = ""
 
bool source_from_msl_ = false
 

Detailed Description

Definition at line 141 of file mtl_shader.hh.

Member Data Documentation

◆ glsl_compute_source_

std::string blender::gpu::MTLShaderBuilder::glsl_compute_source_ = ""

◆ glsl_fragment_source_

std::string blender::gpu::MTLShaderBuilder::glsl_fragment_source_ = ""

◆ glsl_vertex_source_

std::string blender::gpu::MTLShaderBuilder::glsl_vertex_source_ = ""

Definition at line 147 of file mtl_shader.hh.

Referenced by blender::gpu::MTLShader::vertex_shader_from_glsl().

◆ msl_source_compute_

NSString* blender::gpu::MTLShaderBuilder::msl_source_compute_ = @"@""

◆ msl_source_frag_

NSString* blender::gpu::MTLShaderBuilder::msl_source_frag_ = @"@""

◆ msl_source_vert_

NSString* blender::gpu::MTLShaderBuilder::msl_source_vert_ = @"@""

◆ source_from_msl_


The documentation for this struct was generated from the following file: