Blender V4.3
node_composite_lensdist.cc File Reference
#include "BLI_math_base.h"
#include "BLI_math_vector_types.hh"
#include "RNA_access.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_shader.hh"
#include "GPU_texture.hh"
#include "COM_node_operation.hh"
#include "COM_utilities.hh"
#include "node_composite_util.hh"

Go to the source code of this file.

Classes

class  blender::nodes::node_composite_lensdist_cc::LensDistortionOperation
 

Namespaces

namespace  blender
 
namespace  blender::nodes
 
namespace  blender::nodes::node_composite_lensdist_cc
 

Macros

#define MINIMUM_DISTORTION   -0.999f
 
#define PROJECTOR_DISPERSION_SCALE   5.0f
 
#define SCREEN_DISPERSION_SCALE   4.0f
 
#define DISTORTION_SCALE   4.0f
 

Functions

static void blender::nodes::node_composite_lensdist_cc::cmp_node_lensdist_declare (NodeDeclarationBuilder &b)
 
static void blender::nodes::node_composite_lensdist_cc::node_composit_init_lensdist (bNodeTree *, bNode *node)
 
static void blender::nodes::node_composite_lensdist_cc::node_composit_buts_lensdist (uiLayout *layout, bContext *, PointerRNA *ptr)
 
static NodeOperationblender::nodes::node_composite_lensdist_cc::get_compositor_operation (Context &context, DNode node)
 
void register_node_type_cmp_lensdist ()
 

Macro Definition Documentation

◆ DISTORTION_SCALE

◆ MINIMUM_DISTORTION

◆ PROJECTOR_DISPERSION_SCALE

◆ SCREEN_DISPERSION_SCALE

Function Documentation

◆ register_node_type_cmp_lensdist()