Blender V4.3
itasc_plugin.h File Reference
#include "ikplugin_api.h"

Go to the source code of this file.

Functions

void itasc_initialize_tree (struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime)
 
void itasc_execute_tree (struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan_root, float ctime)
 
void itasc_release_tree (struct Scene *scene, struct Object *ob, float ctime)
 
void itasc_clear_data (struct bPose *pose)
 
void itasc_clear_cache (struct bPose *pose)
 
void itasc_update_param (struct bPose *pose)
 
void itasc_test_constraint (struct Object *ob, struct bConstraint *cons)
 

Function Documentation

◆ itasc_clear_cache()

void itasc_clear_cache ( struct bPose * pose)

Definition at line 1943 of file itasc_plugin.cc.

References IK_Data::first, bPose::ikdata, and scene.

◆ itasc_clear_data()

void itasc_clear_data ( struct bPose * pose)

Definition at line 1930 of file itasc_plugin.cc.

References IK_Data::first, bPose::ikdata, MEM_freeN(), IK_Scene::next, and scene.

Referenced by itasc_initialize_tree().

◆ itasc_execute_tree()

void itasc_execute_tree ( struct Depsgraph * depsgraph,
struct Scene * scene,
struct Object * ob,
struct bPoseChannel * pchan_root,
float ctime )

◆ itasc_initialize_tree()

void itasc_initialize_tree ( struct Depsgraph * depsgraph,
struct Scene * scene,
struct Object * ob,
float ctime )

◆ itasc_release_tree()

void itasc_release_tree ( struct Scene * scene,
struct Object * ob,
float ctime )

Definition at line 1925 of file itasc_plugin.cc.

◆ itasc_test_constraint()

void itasc_test_constraint ( struct Object * ob,
struct bConstraint * cons )

◆ itasc_update_param()