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| | PyDoc_STRVAR (BlenderTextureShader___doc__, "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n" "\n" "[Texture shader]\n" "\n" ".. method:: __init__(texture)\n" "\n" " Builds a BlenderTextureShader object.\n" "\n" " :arg texture: A line style texture slot or a shader node tree to define\n" " a set of textures.\n" " :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n" " :class:`bpy.types.ShaderNodeTree`\n" "\n" ".. method:: shade(stroke)\n" "\n" " Assigns a blender texture slot to the stroke shading in order to\n" " simulate marks.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n") |
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| static int | BlenderTextureShader___init__ (BPy_BlenderTextureShader *self, PyObject *args, PyObject *kwds) |
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◆ BlenderTextureShader___init__()
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BlenderTextureShader___doc__ | , |
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"Class hierarchy: :class:`freestyle.types.StrokeShader` | , |
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:class:`BlenderTextureShader`\n" "\n" "\n" "\n" ".. method::__init__(texture)\n" "\n" " Builds a BlenderTextureShader object.\n" "\n" " :arg texture:A line style texture slot or a shader node tree to define\n" " a set of textures.\n" " :type texture::class:`bpy.types.LineStyleTextureSlot` or\n" " :class:`bpy.types.ShaderNodeTree`\n" "\n" ".. method::shade(stroke)\n" "\n" " Assigns a blender texture slot to the stroke shading in order to\n" " simulate marks.\n" "\n" " :arg stroke:A Stroke object.\n" " :type stroke::class:`freestyle.types.Stroke`\n" | [Texture shader] ) |
◆ BlenderTextureShader_Type
| PyTypeObject BlenderTextureShader_Type |