29 .compositor_domain_priority(1);
31 .default_value({1.0f, 1.0f, 1.0f, 1.0f})
32 .compositor_domain_priority(0);
66 "node_composite_invert",
98 ntype.
declare = file_ns::cmp_node_invert_declare;
100 ntype.
initfunc = file_ns::node_composit_init_invert;
#define NODE_CLASS_OP_COLOR
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
GPUNodeLink * GPU_constant(const float *num)
uiLayout * uiLayoutColumn(uiLayout *layout, bool align)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
void compile(GPUMaterial *material) override
GPUNodeStack * get_inputs_array()
GPUNodeStack * get_outputs_array()
const bNode & bnode() const
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
static ShaderNode * get_compositor_shader_node(DNode node)
static void cmp_node_invert_declare(NodeDeclarationBuilder &b)
static void node_composit_buts_invert(uiLayout *layout, bContext *, PointerRNA *ptr)
static void node_composit_init_invert(bNodeTree *, bNode *node)
void register_node_type_cmp_invert()
void cmp_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void(* initfunc)(bNodeTree *ntree, bNode *node)
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare
NodeGetCompositorShaderNodeFunction get_compositor_shader_node