Blender V4.3
node_composite_invert.cc
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1/* SPDX-FileCopyrightText: 2006 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#include "UI_interface.hh"
10#include "UI_resources.hh"
11
12#include "GPU_material.hh"
13
14#include "COM_shader_node.hh"
15
17
18/* **************** INVERT ******************** */
19
21
23{
24 b.add_input<decl::Float>("Fac")
25 .default_value(1.0f)
26 .min(0.0f)
27 .max(1.0f)
29 .compositor_domain_priority(1);
30 b.add_input<decl::Color>("Color")
31 .default_value({1.0f, 1.0f, 1.0f, 1.0f})
32 .compositor_domain_priority(0);
33 b.add_output<decl::Color>("Color");
34}
35
36static void node_composit_init_invert(bNodeTree * /*ntree*/, bNode *node)
37{
38 node->custom1 |= CMP_CHAN_RGB;
39}
40
42{
44
45 col = uiLayoutColumn(layout, false);
46 uiItemR(col, ptr, "invert_rgb", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
47 uiItemR(col, ptr, "invert_alpha", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
48}
49
50using namespace blender::realtime_compositor;
51
53 public:
55
56 void compile(GPUMaterial *material) override
57 {
60
61 const float do_rgb = get_do_rgb();
62 const float do_alpha = get_do_alpha();
63
64 GPU_stack_link(material,
65 &bnode(),
66 "node_composite_invert",
67 inputs,
68 outputs,
69 GPU_constant(&do_rgb),
70 GPU_constant(&do_alpha));
71 }
72
74 {
75 return bnode().custom1 & CMP_CHAN_RGB;
76 }
77
79 {
80 return bnode().custom1 & CMP_CHAN_A;
81 }
82};
83
85{
86 return new InvertShaderNode(node);
87}
88
89} // namespace blender::nodes::node_composite_invert_cc
90
92{
94
95 static blender::bke::bNodeType ntype;
96
97 cmp_node_type_base(&ntype, CMP_NODE_INVERT, "Invert Color", NODE_CLASS_OP_COLOR);
98 ntype.declare = file_ns::cmp_node_invert_declare;
99 ntype.draw_buttons = file_ns::node_composit_buts_invert;
100 ntype.initfunc = file_ns::node_composit_init_invert;
101 ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
102
104}
#define CMP_CHAN_RGB
Definition BKE_node.hh:1121
#define NODE_CLASS_OP_COLOR
Definition BKE_node.hh:406
#define CMP_CHAN_A
Definition BKE_node.hh:1122
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
GPUNodeLink * GPU_constant(const float *num)
@ PROP_FACTOR
Definition RNA_types.hh:154
uiLayout * uiLayoutColumn(uiLayout *layout, bool align)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
local_group_size(16, 16) .push_constant(Type b
uint col
void node_register_type(bNodeType *ntype)
Definition node.cc:1708
static ShaderNode * get_compositor_shader_node(DNode node)
static void cmp_node_invert_declare(NodeDeclarationBuilder &b)
static void node_composit_buts_invert(uiLayout *layout, bContext *, PointerRNA *ptr)
static void node_composit_init_invert(bNodeTree *, bNode *node)
void register_node_type_cmp_invert()
void cmp_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
int16_t custom1
Defines a node type.
Definition BKE_node.hh:218
void(* initfunc)(bNodeTree *ntree, bNode *node)
Definition BKE_node.hh:267
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
Definition BKE_node.hh:238
NodeDeclareFunction declare
Definition BKE_node.hh:347
NodeGetCompositorShaderNodeFunction get_compositor_shader_node
Definition BKE_node.hh:328
PointerRNA * ptr
Definition wm_files.cc:4126