|
Blender V4.3
|
#include "BLI_function_ref.hh"#include "BLI_multi_value_map.hh"#include "BLI_vector.hh"#include "AS_asset_catalog_path.hh"#include "AS_asset_catalog_tree.hh"Go to the source code of this file.
Classes | |
| struct | blender::ed::asset::AssetFilterSettings |
| struct | blender::ed::asset::AssetItemTree |
Namespaces | |
| namespace | blender |
| namespace | blender::asset_system |
| namespace | blender::ed |
| namespace | blender::ed::asset |
Functions | |
| bool | blender::ed::asset::filter_matches_asset (const AssetFilterSettings *filter, const blender::asset_system::AssetRepresentation &asset) |
| asset_system::AssetCatalogTree | blender::ed::asset::build_filtered_catalog_tree (const asset_system::AssetLibrary &library, const AssetLibraryReference &library_ref, blender::FunctionRef< bool(const asset_system::AssetRepresentation &)> is_asset_visible_fn) |
| AssetItemTree | blender::ed::asset::build_filtered_all_catalog_tree (const AssetLibraryReference &library_ref, const bContext &C, const AssetFilterSettings &filter_settings, FunctionRef< bool(const AssetMetaData &)> meta_data_filter={}) |
Functions for filtering assets.
Definition in file ED_asset_filter.hh.